tarchon
First Post
Yep - the monk is about as oriental as chop suey. A little name-changing is all it takes.Crothian said:I've found that a bit of renaming the abilities and possible altering some skills does the trick.
Yep - the monk is about as oriental as chop suey. A little name-changing is all it takes.Crothian said:I've found that a bit of renaming the abilities and possible altering some skills does the trick.
I agree. The monk is a great example of how much semantics affects people's perceptions in D&D. Exactly the same abilities with different names and flavor would create a very different class. I remember a few months ago someone posted an example of a Greek monk, where the class' abilities were renamed as boons granted by classical Greek deities.tarchon said:Yep - the monk is about as oriental as chop suey. A little name-changing is all it takes.
Elder-Basilisk said:Since nobody has mentioned it yet, I think that Paradigm Concepts does a fantastic job of de-orientalizing the monk class in their Player's Guide to Arcanis. If you basically like the PHB monk as a class but don't like the flavor, they've got a horde of different orders from the Order of the Bronze Sepulchre--a group of Myrantians who learned to subdue their undead ancestors when they got out of line and later came to use their abilities against their Coryani conquerers to the elemental paths followed by Elori which focus on awakening their elemental ancestry and attuning their bodies to the element of their birth. And then there are the Ssethren (ECL+0 lizardfolk) monks who don't feel the least bit oriental. Some orders like the Order of the Blade--monks who focus on the worship of Hurrian and perfecting the use of his chosen weapon--have a bit of a asian, Shaolin monastery feel to them, but even they fit into the world quite well.
If you're interested in taking the oriental feel out of the monk class but keeping the basic ability progression, I'd recommend checking it out.
While it's refreshing to see that there isn't much readership overlap between the two monk threads, to be fair to myself and others on the other monk thread, the progression of the monk and his abilities are not just semantics. They are part of the rules themselves. One doesn't find any kind of hero getting progressively lighter as he becomes more expert in the West but the monk sure does -- and that doesn't come from "semantics"; it comes from the rules.shilsen said:I agree. The monk is a great example of how much semantics affects people's perceptions in D&D. Exactly the same abilities with different names and flavor would create a very different class. I remember a few months ago someone posted an example of a Greek monk, where the class' abilities were renamed as boons granted by classical Greek deities.
And in fact is ongoing just one thread away if you want to wade in. No point in further hijacking this thread.Dr. Strangemonkey said:And, so, like some sort of apocalyptic clockwork machine, we begin the debate. I'll keep things short since this has all been done before.
No. I mean getting lighter and more insubstantila, as depicted in Crouching Tiger Hidden Dragon; it is represented in the game by the increases in movement rate, Abundant Step and the Slow Fall. There is this idea of becoming lighter than dew -- that's what I'm talking about.I assume, Fusangite, that you're using the phrase 'progressively lighter' to refer to the general genre trope of leaping about?
I guess my point here is this: it is better to make a class that actually fits the Western thing you're trying to represent than it is to stuff the poor monk into that role.But in terms of the general body of Western fantasy literature there are any number of larger characters who leap about, from Cuchalain ... This is not to dispute that the Monk is very 'oriental' in flavor as is or that I imagine I and any number of people would be happier with it if it were more modular. Say something along the lines of Monte Cook's Champion class where you pick from a host of mechanically dissimilar sub classes that would give new class abilities to a more general unarmed, unarmored, mobile, and skilled fighter structure.