Garnfellow
Explorer
I've also used the Wealth mechanic in fantasy games to great effect. I really like it for gritty, low-magic settings where D&D type bling -- platinum pieces, mountains of gold, seas of gems -- should be rare or unheard of.
As for my players, they only ever wanted something that could tell them "what can I afford to buy right now?" They don't want to deal with bankers, accountants, or financial advisors.
As for my players, they only ever wanted something that could tell them "what can I afford to buy right now?" They don't want to deal with bankers, accountants, or financial advisors.