darthkilmor
First Post
ptolemy18 said:The only way I can see this working is if you were running a campaign where the PCs were part of some organization which provided them with all their equipment. Kind of a James Bond campaign where all the adventures are "quest"-oriented. In that context, where there's an actual in-character explanation, it might work (and it'd certainly ensure that the PCs don't role-play greedy treasure-hunters).
In a campaign I'm in we do basically this, we're more or less on hire and "the company" provides us with gear appropriate for our level. We "re-sync" every few levels so we dont get too ahead/behind. it works out ok in that you're not like "omg pick up all the short swords we can sell them for mad $$!" and in that it handwaves the shopping experience.
"I want a +1 longsword."
"ok, thats 2000(whatever it is) of your 6000gp."
Using this system makes item creation much handier, in that you know you've only got X amount of gp, so make it work for you as much as you can.