The_Universe
First Post
Homebrew action points broke my game. I had to seriously nerf them. I'd like to blame it on the players, but I made them *very* easy to abuse. It's not a mistake I'll make again.
Shade said:[*]Enlarge person. This is brutal at low levels when used by warrior-types with a level of sorcerer. And it bugs me to no end that only enlarge person exists, not enlarge monster to level the playing field. In my next campaign, I'll probably replace the spell with the expansion power from the XPH.
Hellhound said:Arms & Armor 3.0 had a weapon enhancement that stunned the opponent for 1 round if the weapon scored a crit.
We saw it in play on a keen scimitar in hands of someone with improved critical.
We were dealing with major NPCs being stunned after 40% of attacks against them. With 3.0 haste, the guy would move in and then full attack, looking for crits.
It was ugly. Ruined a good adventure, honestly. So we had to scrap the enhancement, and I was VERY glad to see Imp Crit & Keen not stacking in 3.5, along with the haste nerf.
ThirdWizard said:Archers, Chasms, spiked pits (make a spell that creates them, maybe balance vs. Evard's?), archers, flying enemies, Will saves, Reflex saves, lots of archers, areas of caltrops (another spell)...small spaces...
He was referring to it in the context of a pre-built module that, apparently, didn't contain those things...
Actually, it'd be more a problem of everything combining together to create something broken.VirgilCaine said:Oh yeah, that's the fault of Haste, Keen and Imp. Crit and not the enhancement.![]()
HellHound said:Even with a +30 to bluff checks, I can't see managing to take a creature from "Hostile" to "Helpful" towards you at the same time as changing him from "Helpful" to "Hostile" for his companions.
Hmmm... that really is only two Bluff checks with a DC of 50.
Perhaps I could be convinced. But you'd need to make a Diplomacy check with a DC of 25 (from unfriendly to friendly).
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VirgilCaine said:Who says there isn't an enlarge monster spell? WotC? Not every spell has to be in the PHB. And besides, it's ENLARGE now NOT "enlarge person"--it works on objects too.