ThirdWizard said:
D&D has had a huge influence outside of itself, and I think that to ignore that would actually harm the game. Iron Heroes (to bring it up again) got rid of the need of a cleric by introducing a reserve hp mechanic. So, we know that the cleric isn't necessary as a meta-construct for the game to run properly. However, at this point, the cleric is so integral to the game that I don't think one can successfully remove it, even if it isn't necessary from a mechanics viewpoint. To remove the cleric archetype from the game that spawned it would be a huge mistake.
I think that applies to a lot of other D&Disms. I wouldn't call them barriers to entry.
I would. Whole heartedly. Slay the sacred cows. Clerics are ridiculous and no one wants to be a walking Pez dispenser of health. Hence they get bribed w/a more powerful class. Screw that. Ditch the Arcana/Divine divide (ala AE Thanks Monte!!) and voila. No need for a cleric anymore.
While you're at it, Paladins should be a Prestige Class, Bards are finally relatively decent in 3.5 (altho they really only shine in an urban setting I've seen), you can be Barbaric and anotehr class so just rename them, etc etc. I know I can ratle on about this one much more. So I will heh. Alignment, which a decent "generally speaking" sense of teh word has been made into a straitjacket. Ditch it. If you want Paladins sensing something, have them sense lies. Vast disturbances in the Force, whatever.
At this point they're a D&Dism. Monte has said that they debated going farther with the sacred cows, but were afraid of a revolution by the players. One thing I saw him mention here on ENWorld was a plan late in development to make 20 levels of spells for a better grading of spell power. Was too late when someone thought of it tho. That is already found in some systems like RIFTS, but still, not D&D.
Some people will say I should just play a different game, and I suppose I am. I'm playing AE...well mostly in my head. No tabletop group right now. But if I'm wanting a good fantasy game, that is what speaks to me more than D&D right now.
Also, when I got started into D&D it was b/c a gifted/talented teacher told me I might like the Hobbit and Lord of the Rings. I loved them and she said she hosted a D&D group on Fridays after school and I might find it neat. 19 years later here I am, still gaming. Few people just randomly run into D&D and buy it. Most people still have the same reaction from the 80s crap of "Isn't this for satanists or something? People going outta the ir heads killing themselves or their friends?". I still dispel this myth.
I've known people who played computer games like WoW decide they liked this and maybe want something a bit less fed to them. Which gets them introduced (yet again) by friends to tabletop games. I've known far more who enjoy tabletop but play SWG or WoW or City of Heroes/Villains, etc. It fills a niche in their life that maybe their tabletop gaming didn't, or they lack a group right now or it's just fun and maybe their friends told them it was great. WoW is so hug, in large part, b/c of insanely good word of mouth to go with a great product.
D&D could be that big (and really, I know gaming is a niche but 6 million worlkdwide sounds reasonable for D&D) and if they can figure out what the annoyances or other reaons people don't play it is, they'll get an even wider audience in.
Oh and one last thing to dispute. There is talk that they were only trying to get old D&D players back and keep the new ones. Then why would they have made 3E so much easier to teach? "Every main roll is on a d20. Higher is always better. (Stat - 10)/2 and round down for your stat bonuses. Easy huh?"