Andor said:I've yet to play in a game that didn't have such a shop in it. In every game we get into town and the players just look at their cash, page through the DMG and hand the GM a list of what they want, and almost always get rubber stamped. Forget a limited selection. Also forget haggleing or any possibility that the shop keeper or townspeople might possibly cut you some slack just because you saved them, their livestock, and their immortal souls from horror and torment.
Indeed. Actually, I take that back. Back in college, the game I played at the FLGS, run by one of the proprietors, had no such shop. Instead, he'd hand out most of the magic items (and certainly the best ones around in the game) via the powerful mage that we frequently did odd jobs for as quest rewards. And they were typically powerful, but flawed or marked in some way because the mage, while powerful, was more than a little eccentric. Like the +2 frost longsword the ranger got, which was a nice weapon for the amount of magical items in the setting, but smelled of apples whenever it was unsheathed (which is, of course, more than a little inconvenient on occasion for a ranger), because after the mage made it, he used it to cool his cider stocks while we were away. He was an awesome DM, and, I'm sad to say, really spoiled me in such regards.
Since moving after college, however, I run into the "give me a list of what you can afford by the book, and I'll probably rubber-stamp it" once we get into a town of any size, in just about all the games I play.