Older editions definitely required you to have lots of magic. Look at how many creatures were unable to be dmaged except by a +1/2/3/4/5 magic weapon. Loads of them. Some people hate that 3E clarified some of the previously schizophrenic rules and guidelines of the older systems, but I prefer the clarity. I like the idea of magic shops, b/c where the hell else are you going to sell this boatload of magic you get? We always got tons of magic items in older adventures too. Look thru Keep on the Borderlands sometime. It's ridiculous.
Settings like Ptolus and Eberron are actually making great use of an old Dragon article that was one of the greatest Sense of Wonder pieces I'd ever read in direct relation to D&D. It was an article devoted to what happens when you have a magic using society and the changes in society. I believei t had several of the talked about things like invisible guardsmen, bans on detection, continual light streetlights, teleportation circles for shipping, etc. I'm sure someone with an old Dragon archive disc set can find it.
Things like that were what always really interested me and I wondered why they didn't do that in the game. Now they do. The game has actually finally reached the expectations I had when I was 12. Interestingly enough, 3.5 has also moved a bit more away from the "must have magic items to damage this creature" thing. Yes incorporeals still need magic, but the old DRs are switched to item material now. I haven't looked thru many 3.5 MMs so I'm not sure how many/if any of the "Must have a +1/2/3/4/5" monsters are left.
Settings like Ptolus and Eberron are actually making great use of an old Dragon article that was one of the greatest Sense of Wonder pieces I'd ever read in direct relation to D&D. It was an article devoted to what happens when you have a magic using society and the changes in society. I believei t had several of the talked about things like invisible guardsmen, bans on detection, continual light streetlights, teleportation circles for shipping, etc. I'm sure someone with an old Dragon archive disc set can find it.
Things like that were what always really interested me and I wondered why they didn't do that in the game. Now they do. The game has actually finally reached the expectations I had when I was 12. Interestingly enough, 3.5 has also moved a bit more away from the "must have magic items to damage this creature" thing. Yes incorporeals still need magic, but the old DRs are switched to item material now. I haven't looked thru many 3.5 MMs so I'm not sure how many/if any of the "Must have a +1/2/3/4/5" monsters are left.