The Shaman
First Post
That's the central issue?Pants said:You're avoiding a central issue here. In 1e and 2e, many of these creatures could not be physcially harmed without magic. In 3.x, if you hit them hard enough, you can hurt them, making magic weapons nice, but not totally necessary.
I replied to this:
I disagree about both the "requirement" of "lots of magic" and that there are "loads" of monsters that can't be fought without magical weapons, and it was to that I responded. Given that "lots" and "loads" are pretty subjective measurements, I suppose the point could be argued in different ways, but that was my take on it.SSquirrel said:Older editions definitely required you to have lots of magic. Look at how many creatures were unable to be dmaged except by a +1/2/3/4/5 magic weapon. Loads of them.
I can kinda, sorta see where you might take that to be about magic weapons as a means of bypassing DR, though I disagree that was the "central issue." That said, let's look at that for a moment. Damage resistance versus magic, cold iron, silver, et cetera is something that I really like from 3e - I've adapted this to other games that I run in other genres 'cause I think it's cool.
My question is, so what? In 1e if you encountered a critter immune to your weapons, you used other magic to attack or defend, or you ran away - sometimes you went on a quest to locate a weapon that would be effective against the critter and came back for a second-helping later on. Whatever route the players took, it was good stuff for adventures.
Moveover, an ounce of sense and a dash of restraint was all it took for a dungeon master to avoid springing one "+1 or better to hit" critter after another on a defenseless, attackless party of adventurers. The fact that a 3e dungeon master can spring a critter immune to cold iron on a party with no means of doing more than a couple of hit points of damage per round using standard weaponry doesn't seem like a profound change to me - chances are that the party is still likely to use other magic, or run, or obtain an appropriate weapon and come back later, rather than slug it out doing two or three points of damage per round - at least, that has been my experience, which I don't presume is universal.