Hussar said:
Four magic weapons isn't a golf bag? True, you could hit the magic limit in one area before another. But, again, let's take weapons. That's TWENTY FOUR magic weapons in the party before the limit is hit (assuming a 6 man party).
Nah. The magic user might not have a magic weapon...he's hardly a melee guy. The cleric wants to wade in melee, but per RAW most magic weapons are swords, so he's out of luck. Magic weapons gravitate toward certain character types. That doesn't mean that everyone in the party has one.
And that hard limit for paladins doesn't just mean that they cannot
use 5 magic weapons at once. It means they cannot
carry 5 magic weapons. They are not allowed to even bring back their enemies magic bling to sell.
And that fifth potion? To bad, so sad.
For example, finding magic weapons. Magic weapons glowed. Not tricky to find. They may not have in your campaign, but, by RAW, they did.
And yet, also by RAW, they might not have appeared magical until unsheathed. Moreover, by RAW, they did not have to glow at all.
If your guys only found 15-20% of the equipment, I would wonder about your players
Are we getting personal now?
and if you are using the 200ish page book of house rules you have touted before. You have also mentioned before that you force players to specify exactly what they are doing when they search and "I search the room" is not good enough.
That book of house rules is, at the moment, rewritten races, rewritten classes, clarifications on skills and additional skills (psychic and weapon skills), feats, alignment, personality, & description. For example, in those house rules elves are very different than in standard D&D -- they are fey, have a court and host, etc. Nothing that exactly prevents you from finding treasure.
"That battle with those orcs was tough! Let's go somewhere and rest up for a couple of days" OTOH, does lead to "Hey, where did those orcs go? And they took all their stuff?!?"

Natural consequences for action or inaction.
You are correct in saying that I give (potentially massive) bonuses to Search checks based upon description of where you search. A thing hidden inside the fireplace is easier to find when searching the fireplace than simply the room, and easier still if you look inside the fireplace. If there's something hidden beneath a pillow, no roll is low enough to miss it if you state specifically that you are looking below the pillow. I also modify social skill checks based on what you actually say, so you might get a big bonus to your Diplomacy check if you make a reasonable offer.
D&D should challenge both the player and the character.
When you examine the 3.X combat system, it is apparent that the player is intended to make many tactical decisions that the character was previously expected to make. In other words, the combat system is designed to challenge the player as much as the character. There's nothing wrong with that. Thinking, however, that the previous editions challenged the player and the new edition does not, however, is simply wrong. All that has changed is where that challenge occurs (combat and character creation)....and with it a stronger focus on exactly those areas.
My lot finishes off an area, piles everything that isn't nailed down into one room and whacks it with a detect magic. They don't miss much.
I guess you don't use all the RAW yourself:
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Per RAW, you should first detect that there is, indeed, magic in that pile. However, because it is in that pile "In that pile" is probably the most you'd get from
detect magic. The stronger items would "ping" easily enough, but anything under other stuff could well be out of line of sight, and the weaker items are probably distorted or concealed. And lets not forget that, per RAW, some things that were magical but are magical no longer might still seem to be dimly magical.
Your group doesn't miss much because you are generous. There's nothing wrong with that, of course, but I'm not so generous.
RC