d20Dwarf said:Sure, the tools change, but the baseline assumptions never do.
The system itself assumes that your character will have X,Y, and Z items to boost his stats and defenses up to a certain level so you can take on that "appropriate" monster with 20% of your pre-defined resources.
That's why you have the magic shop assumptions, because if you don't let PCs customize their loot, then they're going to be dying left and right because of the game's assumptions.
There *are* assumptions in the d20 system that affect gameplay in significant ways, always have been, always will be.
Nightfall said:*is just going to say this*
LEVELING ISN"T A BAD THING!![]()
Glyfair said:Unfortunately, some people have wrapped their heads so tightly around the assumptions, that they are treating them as rules. You have the stories of players complaining because the CR of an encounter was too high. You have stories of players complaining that they don't have enough wealth for their level. There is nothing wrong with tweaking these things, as long as you understand how it affects the campign (cutting down the treasure and keeping everything else the same is going to make things incredibly difficult for PCs).
d20Dwarf said:Munchkin.
d20Dwarf said:The assumptions are tied into the rules, however. Monster design, something I'm focused on rather heavily at the moment, is tied completely into the wealth system. Monsters of CR X must take into account that the PCs *will* have X,Y,Z abilities. So, we're designing monsters using these assumptions, and if DMs disregard those assumptions, then how are they to use the monsters we've designed with those assumptions?.
Glyfair said:In fact, this is likely good article territory. I'm not sure I've read a thorough article on the effects of how to adjust your game if you change the assumptions.
d20Dwarf said:I had to address it in Midnight. You *do* have Midnight, right?That was a long time ago, though, so I'm not sure how well it was actually addressed, and of course it would have been focused on that setting rather than on core D&D.
Glyfair said:Nope, just not my style of gameplay. Fighting the unwinnable fight (or probably unwinnable fight) isn't something I prefer. I've avoided Dark Sun, and mostly avoided Ravenloft & Call of Cthulhu for the same reason.
Of course, once you set up the different assumptions in Midnight, didn't DMs have to make an effort to change things if they wanted to change to different assumptions? (Admittedly, they probably have practice, since they likely adapted things into the setting).