Hussar
Legend
I don't think so. I really don't. Oh, sure, the mechanics have, I'll grant that, but, the actual play at the table? Not so much. Let me share an anecdote:
Way, way back when my friends and I finally played in a long term AD&D campaign (would have been around 82 or so), we managed to get our characters up to name level. So, being pretty flush with cash (having knocked over the G series of modules meant we had LOADS of cash), we proceeded to build our various keeps, castles and towers.
The first thing we did after building those was to put Continual Light spells in large parabolic mirrors and have permanent spotlights covering the grounds. Next, we put up small towers with more Continual Lights with shutters to act as semaphore towers between our individual keeps, castles or towers. Following that, perusing The Dragon, we saw rules for how to build air ships. So, we went out, gathered up the requisite items and built two or three airships to rule the skies with. Since we also knew where nests of hipogriff lived, we went out, raided lots of nests and began building an aerial cavalry.
So, my 1e campaign had magically lit cities, airships and a telegraph. Not terribly different from Eberron today really.
My point though, is this. Nothing we did was against the rules. Everything was perfectly legal. We did all this using the 1e ruleset. As I recall, we also managed to subdue a dragon to use as a guard while we went out on adventures as well. Being the horrible little munchkins that we were, it doesn't surprise me too much.
It always greatly surprises me when people talk about how the game has undergone this massive shift in fantasy paradigm. That games "back in the day" were about dark fantasy, a la Conan, with low magic and all that entails. It may very well have been, for you. It wasn't for me. For me, D&D has always had lots of wahoo magic and pervasive fantasy. And the rule set doesn't seem to matter too much. 1e can make wahoo campaigns and 3e can do low magic grim and gritty. And, of course, vice versa.
To me, the DM and his campaign has a much, much larger effect on how the game "looks" than the ruleset.
Way, way back when my friends and I finally played in a long term AD&D campaign (would have been around 82 or so), we managed to get our characters up to name level. So, being pretty flush with cash (having knocked over the G series of modules meant we had LOADS of cash), we proceeded to build our various keeps, castles and towers.
The first thing we did after building those was to put Continual Light spells in large parabolic mirrors and have permanent spotlights covering the grounds. Next, we put up small towers with more Continual Lights with shutters to act as semaphore towers between our individual keeps, castles or towers. Following that, perusing The Dragon, we saw rules for how to build air ships. So, we went out, gathered up the requisite items and built two or three airships to rule the skies with. Since we also knew where nests of hipogriff lived, we went out, raided lots of nests and began building an aerial cavalry.
So, my 1e campaign had magically lit cities, airships and a telegraph. Not terribly different from Eberron today really.
My point though, is this. Nothing we did was against the rules. Everything was perfectly legal. We did all this using the 1e ruleset. As I recall, we also managed to subdue a dragon to use as a guard while we went out on adventures as well. Being the horrible little munchkins that we were, it doesn't surprise me too much.

It always greatly surprises me when people talk about how the game has undergone this massive shift in fantasy paradigm. That games "back in the day" were about dark fantasy, a la Conan, with low magic and all that entails. It may very well have been, for you. It wasn't for me. For me, D&D has always had lots of wahoo magic and pervasive fantasy. And the rule set doesn't seem to matter too much. 1e can make wahoo campaigns and 3e can do low magic grim and gritty. And, of course, vice versa.
To me, the DM and his campaign has a much, much larger effect on how the game "looks" than the ruleset.