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Has the DM fallen from grace?

Assuming combat had not already started, of course. A 3e dragon would have to be very confident that he was facing inferior foes to spend three rounds of combat identifying the strength and location of the auras of the party's magic items.

No. All the dragon would need to know in the first round is what is magical and what isn't.
 

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No. All the dragon would need to know in the first round is what is magical and what isn't.
Unfortunately, detect magic didn't work like that in 3e. Or were you referring to some other edition or game system?

In particular:

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round
Presence or absence of magical auras.

2nd Round
Number of different magical auras and the power of the most potent aura.

3rd Round
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)​
 



Unfortunately, detect magic didn't work like that in 3e. Or were you referring to some other edition or game system?

In particular:
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round

Presence or absence of magical auras.


2nd Round
Number of different magical auras and the power of the most potent aura.

3rd Round
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)​

Right there. On the 1st round you know the presence of magical auras. Thanks for taking care of that for me.
 


Right, you know in the cone in front of you if there is at least one magical thing. It doesn't tell you how many, or where.

That's when Spellcraft comes in to play.

15 + spell level When casting detect magic, determine the school
of magic involved in the aura of a single item or
creature you can see. (If the aura is not a spell
effect, the DC is 15 + one-half caster level.) No
action required.

I think you are trying just a little too hard.
 

Right, you know in the cone in front of you if there is at least one magical thing. It doesn't tell you how many, or where.

Actually it will tell you that the party is where the aura is coming from but you will have to wait to find out exactly where on each person each item is located.

All the dragon needs to know is if the party is coated in magic.
 

That's when Spellcraft comes in to play.

15 + spell level When casting detect magic, determine the school
of magic involved in the aura of a single item or
creature you can see. (If the aura is not a spell
effect, the DC is 15 + one-half caster level.) No
action required.

I think you are trying just a little too hard.

You must have missed the 3rd round part of LOCATION. I know it's hard to see among all that rules text.
 

Into the Woods

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