Has the horse left the barn?

Definitely no interest whatsoever in running 4E. I've never actually played 4E. I'd be willing to try if you caught me at the right time - but would much prefer playing 1E, 2E, or 3E instead.
 

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Yeah, that ship has sailed. I think it actually left before I arrived at the dock. And now with the new HackMaster stuff coming out, that ship will never return.
 

Nope, new releases have zero effect on me. If I were to try 4E again, there would be only two possible reasons to do so:

1) It's the only D&D game I can find...or (yuk!) it's between 4E and 1E or prior, I guess out of desperation I'd play after holding out for a while. I might just be too hard on 1E and older having never played it, but the threads on here talking about the "good" aspects of those systems really turned me off.

More likely, if I play/run 4E ever again, it will be because:

2) I've long wanted to do a Suikoden themed game, and the rules of 4E more closely match the mechanics of those games. Everyone has spell slots to varying degrees (would need to tweak that for 4E to work), and I like Suikoden Tactics' approach where even the physical attack runes cost spell slots (in the non TRPG titles, they tended to be limited by 1/encounter, unbalanced [lose next turn] after using, or in some other fashion). Furthermore, a lot of the physical skill runes do damage like "2x regular damage," which fits with 4E's x[W] system. And so on...
 

No interest in 4E. I keep coming back to the relative weakness of the game, in my experience. I played for a few months (which translated into a handful of combats) in a PbP 4E game running a drow warlock. At the same time I've been running a 3.5 warlock in a RL game. The differences were quite noticeable. The meager damage I could potentially dole out with my 4E warlock paled in comparison to what the 3E counterpart was doing. Nevermind the range, the flying, the at-will invisibility and dimension dooring. Bottom line, my experience with 4E is that the game was balanced by making all classes weak, whereas I like to roll a LOT of dice when I'm calculating damage, and I like to be able to do so all day long.

Don't get me started on magic items (until I can create a command word amulet that lets me do an intensified time stop at will, I'm going to think 4E is weak in this area too).
 

I tried 4E, ran several sessions of it and spent at least $200 on books (not a lot compared to my 3.X purchases). I think I gave it a fair shake.

While I liked the ease of game prep, the game just never sat right with me. As others have said, it's a good game in its own right, it's just not my flavor of D&D. I'll probably keep the books I have and might play again with the right people, but my gaming dollars are going to Pathfinder, Shadowrun and Eclipse Phase for now.

Granted, I'm not actually gaming right now, so I might have to eat my words just to game again ('cause to me, 4E is better than not gaming at all).
 

I'm the opposite - I'll play 3e if the game has a good concept, but there's no way I'm running that again. I wouldn't run it if you paid me. 4e just seems like so much less work to run.

Oh, I am rather envious by all the toys you guys get with DDI. Pathfinder has some neat ones themselves (Pathfinder SRD (Pathfinder_OGC), PCGen, Etc...) But even I'll agree that 4e is MUCH easier to prep a session for.
 

I have to agree, unless all games every vanished and I Lost the ability to make stuff up only the point of a gun could make me play 4e at this point.

Thats not hyperbole it's fact. To much about the system I dislike to play it. Way to many other games I could spend time playing.
 

I would say that the horse left the barn a long time ago. Heck, the barn has been sold off and developed into a shopping mall.

The issues that the vast majority of folks who haven't moved to 4E have with the system are pretty fundamental ones. Sure, sometimes they manifest themselves in simple ways ("what? No gnomes! I'm not playin'!") but if you look a little deeper there's a lot more going on.

4E tried to address some specific issues that a lot of folks had with 3X. I was one of those people, and I loved much of what the did. At the same time, nothing is ever universal, and many of flaws I saw in 3x were things that were drawing others to it.

So even though, for example, a lack of proper multiclassing might be something that folks said was keeping them from the game, I think in most cases it was more involved and serious than that.

The new "red box" to me, is an attempt to bring new gamers into the fold, so that is at least something positive we can take and move forward with.
 

It has long been my observation that with the right group, virtually any game can be fun.

4e didn't really turn me off, but it didn't turn me on so much either. But, if, say, P-cat offered me a place at his 4e table, damn straight I'd take it! I'm not about to let some disagreements on design keep me from role-playing with good people.

I agree with all of that.
 


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