ProfessorCirno, in your previous response to my posts you seem to be trying to win an argument that Wizards are more powerful than Psions. I may be misinterpreting but if that is the case, then congratulations! Being the only contestant, you win! However that isn't the topic of the thread.
I am talking about vancian magic and its alternatives (spell points in the case of psions) as systems. Completeley different subject. Paladins and Rangers are vancian casters in pre 4e D&D, for example.
I dunno of any "build as you go" systems,
They're just one of the alternatives posited by others. They're pretty good, but have the flaws I mentioned previously.
They're just one of the alternatives posited by others. They're pretty good, but have the flaws I mentioned previously.
but most new players I've seen on encountering Vancian typically go "What the hell? Level 9 spells at level 18? I have different levels of spell slots? I'll just be a psion."
Never seen anything like that, over many years and editions with players coming and going. Most new players just want to learn how to play the game. Also, never met anyone who is confused by the difference in spell level and class level after being told about it.
But not all classes have magic, do they?
Sure, but how is that relevant? We're talking about magic systems here. Specifically, to vancian or not to vancian for PF2.0.
...And far, far, far more spells.
As in, more spells/powers per day or bigger class spell/power list ?
In either case, it's not a problem with vancian magic.
The first is a problem with wizards getting more spell slots in the change from 2e to 3e as a mechanism to help offset the perceived weakness of lower level wizards. I have long disapproved of this and have several issue with the way Cook, Tweet, and Williams handled that particular part of the changeover (a topic for another thread, perhaps?). But it isn't related to the viability of vancian magic as a system.
Also, most of the vancian slots are tied up in lower level spells and not plowed into the top two levels for direct power as they are in spell-point systems. 20 x 9th level spells a day for a 20th level character? c'mon.
As for the size of spell lists, see the hypothetical switcheroo below.
It's why the wizard is more powerful then the sorcerer. Versatility is power, and Vancian has versatility in spades.
Sure, if you know what to prepare ahead of time, a theorycraft wizard will get his batman on prevail nearly every time against nearly any situation or opponent. No argument here.
By the same token, a wizard (equally theorycraft) who has chosen all the wrong spells because he failed to ascertain the correct challenges ahead is SOL.
In real game play, however, it isn't vancian casting that makes wizards
more powerful than sorcerers. It is what makes them
different. It is their thing. Wizards are more powerful than sorcerers because they get earlier access to spell levels, and the sorcerer's so-called advantage of more spell slots doesn't really exist so the wizard's flexibility doesn't really come at much of a relative cost. Vancian magic in and of itself is not the culprit here. A reshuffle of spell access and number of slots (as might occur in the possible PF2.0 the OP mentioned) would fix this quite quickly.
(Aside: Come to think of it, I might prefer it if sorcerers changed over to a spell points system but that's neither here nor there I suppose).
Yes, exactly. Psionics can nova and they can deal damage. But that's it. They don't have illusions or the stupid amount of summons. They don't have Gate and most of them don't have Time Stop.
Yet again, not a problem with vancian magic. A problem only with a few certain spells.
Case in point: Hypothetically switch the wizard spell list and the psion power list. Now, psions are still using spell points and wizards are still using vancian, but the illusions and summons are with the spell point system. As are Gate and Time Stop. Clearly, vancian magic is not the culprit here.
I've never liked the flavor of Vancian. It's far, far more "sci-fi" then psionics ever was. You have one "wizard" that casts spells by using his intelligence to grab ahold of physics and say "No, you change." Then the other wizard uses the scientific method and experimentation to create different formula that require he combine several ingredients together to make a spell, but woops, can only do that once a day because...because!
Suit yourself, and more power to you. I don't care for calling either psionics or vance "sci-fi" - they both work fine in fantasy.
I like vancian for wizards. I would like certain spells to be toned down and number of slots to be adjusted, for sure, but it feels good for the class and works well enough in play even with those two faults.