Aldarc
Legend
Because I want to play D&D.Why can't you play a game that doesn't use Vancian magic instead of insisting we change a game that does?

Because I want to play D&D.Why can't you play a game that doesn't use Vancian magic instead of insisting we change a game that does?
Yet you insist on harangue those of us who do not like the game as-is? Lovely double-standards.Then HR your game to do without Vancian magic. Don't harangue us for liking the game as-is.
Would you mind if I use one of your favorite hard arguments and lines of reasoning? Thanks. It doesn't feel like magic. It doesn't even feel like a science. It's not the spells I dislike about the system. It's not a magic system. It's a mechanic system. (I agree that both the spells themselves and the number are something of red herrings when debating about the merits of Vancian magic.) I dislike Vancian magic because of how it disrupts the flow of combat and adventuring. When the magic is gone, the party stops. That is why I prefer magic systems in which magic is more fluid and suitable for running multiple independent encounters. I dislike how the magic of Vancian systems does not allow for the shaping of magic. A fireball spell acts in the same way at 5th level as it does at 25th level. The only difference is the number of d6 dice used. Also while the Vancian system may make sense for wizards, which is the class that most Vancian supporters have come to its defense in this thread, it makes little sense for clerics, druids, paladins, rangers, and other non-wizards. So it feels as if the wizard is holding the other magic classes on the Vancian leash.When you're arguing to change the status quo of any system- a company's hiring practices, the rules of a game, - the burden of proof that the system needs change, that burden of convincing others, is upon the person seeking the change.
When the magic is gone, the party stops.
I would also appreciate it if you were able to articulate a defense of Vancian magic that consists of something other than an appeal to tradition.
Yet you insist on harangue those of us who do not like the game as-is? Lovely double-standards.
I believe you and Bryon have talked about how the mechanics of a system encourages certain behaviors from a mechanic? IMO, this is one of such occasions. It's what generally happens when you are all out of band-aids and your artillery/utility is drained.Maybe your party, but not mine. Not any party in 30+ years. That is not a fault of the system, that is a playstyle location.
Game play generally continues as parties are generally far less reliant on psionic powers as they are on those in the wizard/sorcerer or cleric spell list.What happens in your game when (non-Vancian) Psionic PCs run out of PP?
And do you think that a non-Vancian magic system would be incapable at fulfulling these things as well?Its effective.
Its fun.
It is flavorful.
It is flexible
Its challenging.
It models a particular kind of magic- one that is from an established work of fiction- reasonably well.
It is virtually unique, thus helps distinguish the games that use it from those that don't.
Its not inherently worse than any other system.
I believe you and Bryon have talked about how the mechanics of a system encourages certain behaviors from a mechanic? IMO, this is one of such occasions. It's what generally happens when you are all out of band-aids and your artillery/utility is drained.
Game play generally continues as parties are generally far less reliant on psionic powers as they are on those in the wizard/sorcerer or cleric spell list.
And do you think that a non-Vancian magic system would be incapable at fulfulling these things as well?Its effective.
Its fun.
It is flavorful.
It is flexible
Its challenging.
It models a particular kind of magic- one that is from an established work of fiction- reasonably well.
It is virtually unique, thus helps distinguish the games that use it from those that don't.
Its not inherently worse than any other system.