pawsplay
Hero
Doug McCrae said:I see Eberron as being subject to almost every adventure fiction influence apart from japanime.
*cough* Castle in the Sky *cough*
Doug McCrae said:I see Eberron as being subject to almost every adventure fiction influence apart from japanime.
pawsplay said:That's quite a bit different than someone going "kiai!"
pawsplay said:and chopping a a frickin' adamantine wall in frickin' half with a battle axe looted off a dead derro. I'd at least like to see more than one chop.
pawsplay said:I am familiar with wire fu... not only am I well versed in crouching tigers, hidden dragons, and flying knives, but I used to watch an hour of Kung Theater every Sunday as a kid, I've read substantial amounts of martial arts history and myth, and I've read stories about Krsna killing people by throwing a chariot wheel. I'm actually quite a kung fu afficiando.
However, that is not what I'm looking for from my D&D. The system does not support the style well without substantial modification... right off the bat, the relationship between BAB and naked defenses is backwards from the wuxia genre. When I started playing, I was engrossed by Elmore's art, by the history of the crusades, by various species of polearms, and so forth. Although formidable, and even superheroic, such as Conan's strength, Beowulf's bravery, Grey Mouser's agility, and Lancelot's prowess... such characters stretch but do not break the laws of reality. They are individuals of flesh and bone.
When a warrior balances on the end of a blade of grass and kicks someone's head off, that's not agility, that's enlightenment.
pawsplay said:The D&D monk is not a wuxia character. He is closest to the protagonist of Kung Fu (starring David Carradine), a character with formidable skills who occasionally finds himself outgunned in terms of sheer firepower. Most of the monk's abilities are visually believable. At higher levels, they acquire a few miraculous abilities, mainly related to fighting monsters. The more esoteric abilities of very high level monks are those of many martial arts legends... not necessarily wuxia, with its wire-flying combat. A D&D monk is not likely to perform any physical feats beyond what an Erol Flynn character or Batman is capable of. The monk is capable of feats of mind over matter, but is no match even for a cinematic Jedi, much less Beatrix from Kill Bill.
Nepenthe said:You're saying that Quivering Palm, Wholeness of Body, Diamond Soul and Abundant Step all fit perfectly into Sword and Sorcery D&D, but parrying your opponent's blow so that it hits his adjacent ally, swinging your weapon in a wide arc so that it hits two enemies or dropping a single condition affecting you are all balancing-on-a-blade-of-grass-wuxia?![]()
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But there's no mecha, or pokemons, or naughty tentacles, or Gatchaman-type superheroes, or bumbling idiots being pursued by a bevy of beautiful women, or schoolgirls with pink hair and magic powers.pawsplay said:*cough* Castle in the Sky *cough*
"Feel right?" How do you justify something that vague from the standpoint of a mechanically functional game system? I had a DM who removed AC from the game and just made enemies hit or be hit "when it feels like they should," to the point where my mage with 25 AC got hit with several consecutive attacks made at +3--without threatening a crit--because "big monsters shouldn't miss a mage." It's an absurd basis for game rules.pawsplay said:Cutting walls of adamatine in half with a single stroke, jumping twenty feet straight into the air, shrugging off axe blows and then healing the damage when you counter attack, throwing your sword in such a fashion that it returns to you, and so forth are what I'm talking about.
It does not feel right to me.
Doug McCrae said:But there's no mecha, or pokemons, or naughty tentacles, or Gatchaman-type superheroes, or bumbling idiots being pursued by a bevy of beautiful women, or schoolgirls with pink hair and magic powers.
Thaedrus said:Why is all this unbeleivable, but fireballs and teleport perfectly understandable?
Doug McCrae said:But there's no mecha, or pokemons, or naughty tentacles
pawsplay said:Using those examples is a straw man argument, as I have placed no objections to any of the maneuvers you have given as examples. Two of the three are already represented as feats.
DreadArchon said:"Feel right?" How do you justify something that vague from the standpoint of a mechanically functional game system?