Sejs said:I want to develop a fighting style that's based on Mimics (the creature), that uses disguise as the key skill. It would be awesome.![]()
When you make some progress, tell us. There are some big fans of the book that would be happy to help.
Sejs said:I want to develop a fighting style that's based on Mimics (the creature), that uses disguise as the key skill. It would be awesome.![]()
Arkhandus said:Core barbarian: half-orc, level 20, Strength 18 + 2 racial + 5 levels + 6 belt + 1 manual + 8 raging = Str 40, full power attack, vicious +5 greataxe, full attack action = four attacks against the adamantine wall for an average of 79 damage per hit = 316 damage to the wall, -60 points for the adamantine's hardness, so 256 damage.
Warblade: half-orc, level 20, Strength 18 + 2 racial + 5 levels + 6 belt + 1 manual = Str 32, full power attack, vicious +5 greataxe, weapon specialization, Strike of Perfect Clarity = one attack against the adamantine wall for an average of 175 damage to the adamantine wall, -20 for the hardness, so 155 damage.
I am failing to see how the core-only half-orc barbarian is anything but superior to the warblade at chopping through adamantine walls in 1 round. <snip>
Arkhandus said:And as mentioned, the core Monk and suchlike already present similar supernatural martial arts stuff in D&D. <snip>
Arkhandus said:And regarding things maneuvers can do that spells cannot: like what? A wizard's Time Stop is generally as much or more effective than a 17th-level Swordsage or Warblade using Time Stands Still, depending on what the wizard does with his bundle of extra turns. And unlike the wizard, the swordsage or warblade is just attacking really quickly in a series of rapid hits, not even special hits, just flailing away rapidly; not actually stopping time to unleash a barrage.
Arkhandus said:And an aside: Who doesn't like Final Fantasy?!?! I'll kick your butts for that!!!j/k
Khuxan said:When you make some progress, tell us. There are some big fans of the book that would be happy to help.
pawsplay said:Adamantine has a hardness of 20 and 40 hit points per inch... the same hit points as iron, in other words, with more hardness. So he needs to do 140 points of damage.
+100 damage from maneuver, +40 from Power Attack... provided his weapon does at least one point of damage, a 20th level warblade with any two-handed or one-handed weapon wielded in two hands can easily cut an adamantine wall in half.
Henry said:Actually, I don't think that either one will break down either an iron wall OR an adamantine wall.
hong said:Ahem. FULL attack. You hit it AGAIN, if one hit doesn't make a hole.
... Or is there something that makes walls get up and run away after being hit?
Yeah, after checking Iron and Adamantine walls, I'm struck by how few hit points they have. (remembering the 5 ft 900 hit point stone walls)... It's harder to cut down a 20th level character than it is a 3-inch thick adamantine wall. Maybe the banks should start lining their vault walls with 20th level fighters and barbarians...hong said:A 6th level fighter with a greataxe can bash through an iron wall, given ~5 rounds or so. A 20th level fighter hitting the wall 4 times can do it in 3 seconds (2 hits).
Henry said:Yeah, after checking Iron and Adamantine walls, I'm struck by how few hit points they have. (remembering the 5 ft 900 hit point stone walls)... It's harder to cut down a 20th level character than it is a 3-inch thick adamantine wall. Maybe the banks should start lining their vault walls with 20th level fighters and barbarians...![]()