Razz said:I love it...well...most of it, a few of the games were average and one of them was horrible. It has its share of awesomeness...and who doesn't like Advent Children?![]()
I'm cool with that. I'm not a charity.Razz said:According to the way D&D works, it's not about what the DM wants and it should NEVER be about what the DM wants. It should be about what the players want. Or you quickly lose players.
Cute false dichotomy. And wrong, of course.Unless your players go for stone-age super-realistic stuff than more power to you.
Scott_Rouse said:At some point or another I am sure every book (from D&D to Dan Brown) ends up and a bookseller like Half Price Books. BO9S has sold well and continues to do well. There are any number or reasons why it may be there but most likely distributor, retailer, or retail chain needed to clear inventory and sold the product. It could also be due to someone going out of business. Remaindering is the industry term for selling excess inventory to a discount seller and is a common practice in the book business. I would not read much into this and assume this makes any sort of statement about the health of D&D.

Anecdote: The last time I was at Half Price Books, they had seven copies of Complete Psionic and no more than one copy of any other 3.5 book. When I see something like that, I get a little suspicious, but one or two copies of something is certainly not cause for concern.Scott_Rouse said:At some point or another I am sure every book (from D&D to Dan Brown) ends up at a bookseller like Half Price Books.
MoogleEmpMog said:But it's not *at all* how I've always pictured combat between Final Fantasy characters. Advent Children pretty much assumed that what the characters did in their limit breaks was what they, or at least Cloud, could do all the time, rather than the way they fought in cut scenes or their cameos or more action-oriented games.
For some reason, that sounds totally like D&D... I mean most characters have survived their fair share of dragon breath's, fireballs, lightning bolts, negative energy and magic missiles, eh?Razz said:It drove me nuts playing FFVII and I see something like Barret getting blasted by laser beams, Red XIII getting zapped with 10 thunderstorms worth of electricity, and Cloud getting owned by plasma breath weapons...but when I watch Advent Children I realize,"Ohh...the way they fight totally explains the challenges they were able to overcome."
It works and it made the Final Fantasy series much more believable.![]()
Lord Tirian said:For some reason, that sounds totally like D&D... I mean most characters have survived their fair share of dragon breath's, fireballs, lightning bolts, negative energy and magic missiles, eh?
At least that's my impression...
MoogleEmpMog said:But it's not *at all* how I've always pictured combat between Final Fantasy characters. Advent Children pretty much assumed that what the characters did in their limit breaks was what they, or at least Cloud, could do all the time, rather than the way they fought in cut scenes or their cameos or more action-oriented games.
I see most FFs as much, much lower-magic than typical D&D, much less the Exalted-like power level of Advent Children, and I think that's backed up by what's shown of the characters fighting in cut scenes.
Mind you, I totally think Sephiroth or Auron could cut through an adamantine wall if it were a necessary demonstration of badassitude - but Auron, unlike Sephiroth, could not do it while flying. Because Auron *doesn't fly.* :\

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.