This doesn't have anything to do with design decisions - rather management of the product/brand.
The success of the editions has nothing to do with the designs?
This doesn't have anything to do with design decisions - rather management of the product/brand.
The story that I always heard is that Hasbro is very hands off with Wizards and grants them a great deal of autonomy as long as the profits look good. And from all we've heard, recent years have been very good.It isn't clear to me that Hasbro really had input in the design direction of either 4e or 5e. If someone has evidence that they did, I'd be interested in seeing it. And that's evidence I'm looking for, not plausible narrative.
Just what do you think you're trying to argue here? What do you think I'm trying to say? It looks to me like you're on some kind of tangent when I was just responding with an alternative viewpoint to darjr's post about Hasbro's impact on WotC's development of D&D.The success of the editions has nothing to do with the designs?
It isn't clear to me that Hasbro really had input in the design direction of either 4e or 5e. If someone has evidence that they did, I'd be interested in seeing it. And that's evidence I'm looking for, not plausible narrative.
The success of the editions has nothing to do with the designs?
Just what do you think you're trying to argue here?
Finkel as in Jon Finkel, pro Magic player and original face of Shadowmage Infiltrator?I'm not 100% sure on the financials, but Finkel being one of the nominees, and his comments, give me some confidence.
I am pretty sure that was a WotC move, not a push from Hasbro. WotC had watched two editions basically crash and burn with an aggressive production cycle for books, they'd had to lay off a huge chunk of the D&D group and they had to try something different. A slower release schedule was the "something different".or 5e, Hasbro was specifically aiming for a longer product lifecycle. This is one of the main reasons why we have so few 5e books compared to earlier editions; it's intentionally a slow burn rather than flooding the market. I expect this is something the designers took into account for each new release. It also means that if you partially measure "success" by how long the edition lasts without a major revision, Hasbro's management decisions are a large factor.