da chicken
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mkletch said:
PCs have all of the advantages, anyway. More and better equipment, typically they have strategic initiaitve, often more knowledge of the opposition than the opposition has regarding a small band of random mercenaries. So, let the NPCs use haste with impunity (assuming they feel their lives are in danger).
If you don't want to be hasted, it does allow a Fort save, even as is.
Being as there is not (to my knowledge) any spell that simply grants a partial action in any WotC source, there is no basis for assigning the "extra partial action = +3 bonus" value. Just because somebody pulled that figure out of their rear does not give it the value of Truth.
The +4 haste bonus to AC, per the spell, is lost if you lose your Dex or dodge bonus to AC (e.g. flat-footed, bluffed, etc.). This makes it not quite as good as a +4 enhancement bonus.
My whole point is that the item values are dependent upon the levels of the original spell. If you want to raise the bonus, you have to increase the level of the spell. Or you have to throw out the whole system despite the fact that it works nearly all the time. Or you have to admit that you are being random and inconsistent. Not that it really matters which one you pick. It is your game. But you have to declare your intent if you want to discuss this any further. Where do you stand on the system? Do one or two spells invalidate it, or are those spells in some way 'wrong'?
-Fletch!
(Psi)SeveredHead said:I would impose fatigue penalties during the battle, not after the fact. In the hands of an NPC... and what if the PC isn't challenged immediately after the fight?
da chicken said:The point is, the spell becomes too powerful for NPCs if it ages. There's a reason aging is no longer used as a balancing mechanic. You won't find it anywhere in any WotC published material. It balances the game for PCs and not for NPCs. Ultimately, this is why no-save miasma is a very bad spell, and why "triple natural 20 = death" is a bad rule for PCs.
da chicken said:And the extra partial action? Well, there's a weapon enchantment, speed, that grants an extra attack for a +4 bonus. A partial action is better than that in every conceivable way, making it +5 minimum.
da chicken said:And if we're talking about spells, we're necessarily talking about components of the system, and not the system itself. Nobody is claiming the initiative system doesn't work, or that combat actions are messed up.
mkletch said:This statement implies that the NPCs are a) disposable combat elements, or b) NPCs are not viable, long term game elements with realistic desires, motivations, fears, etc. If something is balanced for PCs, it should be balanced for NPCs, unless you have a very unrealistic game world.
mkletch said:That one has no basis in the game system, either. The base spell is haste, and if you reverse engineer the pricing on most weapons, and then apply that formula to a speed weapon, it should be a +1 bonus, not +4. So again, to get a reasonable effective bonus for a speed weapon, we have to increase the spell level of haste. Another data point for raising the level of haste.