If we are talking about what haste could be, here are my ideas.
I would like to see a whole series of spells to give extra abilities/speed.
1) expeditious retreat (with fixed rules on stacking)
2) lesser haste: extra move equivelent, one target
3) haste: as discussed in 3.5 revision, giving haste bonuses specifically, to a small area (10 or 15' radius)
4) greater haste: +4 haste bonus AC, +4 attack, extra attack or move, one target
5) Quickspell: haste as we know it now, with a bonus to attack.
6) Timeheal: you age a person your level/2 in days and apply healing as if they had rested those days. They are fatigued afterwords.
There would also be "mass" versions of each single target spell a few levels higher.
The one thing I hope is not forgotten is the fun of the tatical movement you can get out of using a partial action for a move. It is the poor-man's spring attack/shot on the run/flyby attack. This should be included some where as it isn't too broken, and leads to interesting situations.
I would like to see a whole series of spells to give extra abilities/speed.
1) expeditious retreat (with fixed rules on stacking)
2) lesser haste: extra move equivelent, one target
3) haste: as discussed in 3.5 revision, giving haste bonuses specifically, to a small area (10 or 15' radius)
4) greater haste: +4 haste bonus AC, +4 attack, extra attack or move, one target
5) Quickspell: haste as we know it now, with a bonus to attack.
6) Timeheal: you age a person your level/2 in days and apply healing as if they had rested those days. They are fatigued afterwords.
There would also be "mass" versions of each single target spell a few levels higher.
The one thing I hope is not forgotten is the fun of the tatical movement you can get out of using a partial action for a move. It is the poor-man's spring attack/shot on the run/flyby attack. This should be included some where as it isn't too broken, and leads to interesting situations.