Haste

kryhavoc

First Post
I need a clarification on Haste. After you cast it, it grants you one extra partial action per round. My question is this: Do you get the partial action immediately that round or do you have to wait until the next round for the partial action?
 

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That's the way everyone plays it. Makes sense. After all...if you cast Spiritual Weapon, you get a spiritual weapon immediately, not next round...

Anyway...spells with a duration begin on the increment they started and end immediately before it. So Haste starts on your turn and ends just before your turn X rounds later(where X = caster level).
 



Yes that is the rule you get the partial action immediately I've always felt that this made the spell "inherently quickened" which means that if you had to wait a round it would be a level -1 spell. So either haste is out of whack or quicken is. It also removes a large part of the incentive to quicken spells of 4th or 5th level when a quickened haste will accomplish the same thing at a lower level.

In my opinion haste sort of represents a spot where the rules break down, kind of like the universe and a black hole.
 
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Ya, we've house ruled (actually the PC decided to do this before telling the DM about it) that hast waits a round. Meaning cast it this round, the effect doesn't happen to next round. The PC felt it was to strong the other way.

I really like it when PCs take the iniative and handicap themsleves that way. I've only seen this three times in almost 20 years. That's why all 3 are currently in my group.
 

EOL said:
Yes that is the rule you get the partial action immediately I've always felt that this made the spell "inherently quickened" which means that if you had to wait a round it would be a level -1 spell. So either haste is out of wack or quicken is. It also removes a large part of the incentive to quicken spells of 4th or 5th level when a quickened haste works will accomplish the same thing at a lower level.

In my opinion haste sort of represents a spot where the rules break down, kind of like the universe and a black hole.

Actually, haste is even more powerful than that. Haste allows you to take a 5-foot step, cast a 1-action spell, and cast another 1-action spell. Really powerful spell and one of the few powerful features that spellcasters get at high level. It ends up balancing them really well against a fighter at high levels. Otherwise, fighters would forever chew through spellcasters. In my humble opinion, of course. :-)
 

Crothian said:
I really like it when PCs take the iniative and handicap themsleves that way. I've only seen this three times in almost 20 years. That's why all 3 are currently in my group.

I realize this is getting off topic, but isn't that just about as good as it gets. When rather than continually baby-sitting your players, they actually come to you with a suggestion for scaling things back somewhat. It's like being a parent and finding that your child cleaned their room without being ask, it just gives you a nice, warm, fuzzy glow....
 

EOL said:
So either haste is out of whack or quicken is. It also removes a large part of the incentive to quicken spells of 4th or 5th level when a quickened haste will accomplish the same thing at a lower level.

Well once your hasted you can then cast 3 spells a turn if you have spells quickened.

Quickened haste first turn, 5' step, spell, spell.

Round 2:
Quickened (whatever), 5' step, spell, spell.

Haste doesn't cheapen quicken, it makes it even scarier.
And of course haste is still the best spell to quicken.
 

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