I'm A Banana
Potassium-Rich
First of all "Balance" is mostly a table-top conceit, and all the baggage that goes with it (number crunching, testing, etc.) is mostly affecting the table top. This is because unlike a videogame, a tabletop game can never have 'the best' and 'the ultimate.' There is no easy path to victory, no programmed responses, no fighting battles over and over again for the phat loot, or just to level up. A videogame is immutable, and thus whigning about balance isn't good....you just want to be the most powerful...it's a matter of how hard it is to get there that is difficulty.
Balance is almost purely a table-top idea, though some MMORPG's have adopted it, but it's because they use similar ideas...a game like that often concentrates on what members of a team can do, and force interaction to a certain degree to be effective. You have the four roles (sometimes three) within a party, and all are needed for the most effective fighting...having a Cleric, Wizard, Fighter, and Rogue is, in a way, it's own little cheat code for victory....
That said, the plots and stories of CRPG's are the things that have *enhanced* my game, if anything....
....which is why I'm devoted to d20-izing Final Fantasy...
Balance is almost purely a table-top idea, though some MMORPG's have adopted it, but it's because they use similar ideas...a game like that often concentrates on what members of a team can do, and force interaction to a certain degree to be effective. You have the four roles (sometimes three) within a party, and all are needed for the most effective fighting...having a Cleric, Wizard, Fighter, and Rogue is, in a way, it's own little cheat code for victory....
That said, the plots and stories of CRPG's are the things that have *enhanced* my game, if anything....
....which is why I'm devoted to d20-izing Final Fantasy...
