dreaded_beast
First Post
Driddle said:...but now there are growing elements of the stuff I listed above -- number-crunching, class modulization, etc.
And that's a bad thing?

I think a later quote of yours pretty much sums up my opinion:
"Ruin. No. Social Effect. Yes." (Is this right?)
Anyway, I've always been a firm believer in having options when playing DnD or any RPG. For me, the whole point is being able to do things I couldn't do in RL. I don't see number-crunching, class modulization, etc., as a bad thing, if it lets me play the type of game I want to play.
That being said, I think that "video-game" RPGs may even have a positive effect on table-top RPGs. For myself, who was first introduced to RPGs by games like Dragon Warrior and Final Fantasy (the old 8-bit NES), I knew I wanted something more, something with almost limitless options, as oppossed to the "box" of the "video-game" RPG. (While I still find fun, somewhat limiting in most respects when compared to table-top RPGs).
When a friend introduced me to DnD, I was hooked. You could say that "video-game" RPGs are what got me into DnD in the first place.