Painfully
First Post
I usually just growl in place of my rants, but I think this might actually count more as an explanation for my viewpoint. It's kinda long and probably boring, so for my short answer just skip to the bottom.
Here goes:
A game where the characters possess a certain psychological depth appeals to role-players because of the complexity and variability it offers. Social interaction between PCs and NPCs offer much more richness to the perception of the world the PCs live in. Role-players want to explore the how's and why's behind NPCs and behind their current adventure. They want to understand the mission of various factions and organizations in their world. They think with a broader view upon the campaign world and all its connections.
Power gamers are focused much more narrowly on the rules, with an eye towards ways of squeezing that last ounce of advantage for their PCs. They could care less who their PCs mother was, unless she gave them a going away magic item to their young adventurous PC.
A good gamer should look to broaden their minds and try to include a little of both styles at the same time. It's when a gamer ignores one aspect completely that they handicapp themselves and are probably missing some of the fun.
Try it both ways, and then find your own happy middle ground.
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A munchkin, to me, is someone who ignores most of the social role-play aspects of their PC. They are in effect, playing in a video game by always talking with the rulebooks and are ALWAYS in a power gamer mode of play. Does that make them a less mature RPG player? Personally, I think it does. If you want to power game all the time, go play Diablo II and get your next power weapon, so you can kill the next boss, so you can get more loot, so you can buy the next weapon, ad naseum.
At the other end of the spectrum you have actors and actresses. It certainly would be an interesting game, and I think I would object less so than with munchkins, but it wouldn't quite be D&D, now would it? If anybody knows a group of actors getting together for a D&D game, I'd sure like to watch though.
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Am I tolerant? If a munchkin is behind the DM shield and it isn't a one-shot adventure or convention game, probably not. I need to know the DM has at least a reasonable motivation for his NPC villains. Less experienced DMs (read immature) might not even think that far into their NPCs.
The DM really carries the tone of the game, whether role-play or power-game. Most find their middle ground and can please most players most of the time. When it comes to extremes, there will always be more conflict. Thus, munchkins invariably suck away what I like about D&D
Which isn't to say I didn't spend some time playing Diablo II, or enjoying an occassional "brawl" session for some mindless fun. But, for a D&D campaign, I expect a more sophisticated level of fun.
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The short answer:
I can still have munchkin friends, I just won't play D&D with them. It's sort of like having a gay friend, but not having sex with them.
Here goes:
A game where the characters possess a certain psychological depth appeals to role-players because of the complexity and variability it offers. Social interaction between PCs and NPCs offer much more richness to the perception of the world the PCs live in. Role-players want to explore the how's and why's behind NPCs and behind their current adventure. They want to understand the mission of various factions and organizations in their world. They think with a broader view upon the campaign world and all its connections.
Power gamers are focused much more narrowly on the rules, with an eye towards ways of squeezing that last ounce of advantage for their PCs. They could care less who their PCs mother was, unless she gave them a going away magic item to their young adventurous PC.
A good gamer should look to broaden their minds and try to include a little of both styles at the same time. It's when a gamer ignores one aspect completely that they handicapp themselves and are probably missing some of the fun.
Try it both ways, and then find your own happy middle ground.
----------------------------------------
A munchkin, to me, is someone who ignores most of the social role-play aspects of their PC. They are in effect, playing in a video game by always talking with the rulebooks and are ALWAYS in a power gamer mode of play. Does that make them a less mature RPG player? Personally, I think it does. If you want to power game all the time, go play Diablo II and get your next power weapon, so you can kill the next boss, so you can get more loot, so you can buy the next weapon, ad naseum.
At the other end of the spectrum you have actors and actresses. It certainly would be an interesting game, and I think I would object less so than with munchkins, but it wouldn't quite be D&D, now would it? If anybody knows a group of actors getting together for a D&D game, I'd sure like to watch though.
---------------------------------
Am I tolerant? If a munchkin is behind the DM shield and it isn't a one-shot adventure or convention game, probably not. I need to know the DM has at least a reasonable motivation for his NPC villains. Less experienced DMs (read immature) might not even think that far into their NPCs.
The DM really carries the tone of the game, whether role-play or power-game. Most find their middle ground and can please most players most of the time. When it comes to extremes, there will always be more conflict. Thus, munchkins invariably suck away what I like about D&D

Which isn't to say I didn't spend some time playing Diablo II, or enjoying an occassional "brawl" session for some mindless fun. But, for a D&D campaign, I expect a more sophisticated level of fun.
------------------------------------
The short answer:
I can still have munchkin friends, I just won't play D&D with them. It's sort of like having a gay friend, but not having sex with them.