Don Durito
Hero
Yes. I believe so.Did they change the Rune Knight so runes no longer refresh on a short rest?
Which means I would just play a Battlemaster.
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Yes. I believe so.Did they change the Rune Knight so runes no longer refresh on a short rest?
I'd have no problem with allowing any number of short rests, but the first two only take 5 minutes. After that a short rest takes an hour.Yeah reducing them to 5 minutes and capped at 2/day would help. Kinda like that rule.
No, I disagree.It would seem a poor solution to the issues to avoid new short rest features just because people aren’t following the rest schedule when we’re stuck with short rest classes in the core rules.
Would be better to put more emphasis on alternate rest structures and to foreground that in some of their adventures.
dead on . People always ignore rules that get in the way of their fun.No, I disagree.
People are avoiding the short rest schedule because they don't like the difficulty level of the 6-8 encounter schedule. The nickel and dime encounter strategy tends to create a lot of encounters which aren't challenging, and a lot of groups don't find that very fun. When the game tells you to play in a way that people don't fine fun, they will rightly ignore it. Doubling down on what people are avoiding will just push them away.
No, I disagree.
People are avoiding the short rest schedule because they don't like the difficulty level of the 6-8 encounter schedule. The nickel and dime encounter strategy tends to create a lot of encounters which aren't challenging, and a lot of groups don't find that very fun. When the game tells you to play in a way that people don't fine fun, they will rightly ignore it. Doubling down on what people are avoiding will just push them away.
I'm not saying you were wrong to adjust it and I get where you're coming from.No it’s not because as you said, that variant makes long rests into an hour and I do not, plus as you said I put a cap on short rests which means that rather then being essentially the same the same they are actually extremely different except in one superficial respect.
The goals are completely different, ‘Epic heroism’ is a lazy attempt to create change the feel of the game, while mine just means short rests are easier to justify in the fiction so I have don’t have to sit through tedious discussions about whether it’s safe to take a short rest, and ensure that the game continues to play as intended.
Then maybe it's time for 6th Edition. Or at least a revised Players Handbook with different class design.No, I disagree.
People are avoiding the short rest schedule because they don't like the difficulty level of the 6-8 encounter schedule. The nickel and dime encounter strategy tends to create a lot of encounters which aren't challenging, and a lot of groups don't find that very fun. When the game tells you to play in a way that people don't fine fun, they will rightly ignore it. Doubling down on what people are avoiding will just push them away.
I think it's because you're thinking about it as a matter of DM pacing. The timing can be arbritrary but fictional time does matter.I'm not saying you were wrong to adjust it and I get where you're coming from.
The point I'm making is that any barrier of Long Rest/Short rest mechanics are arbitrary because time itself is arbitrary in the game.
If the players can't find the an hour of time because the DM said "40 minutes pass but a monster shows up," its the same if they need 5 minutes of time because the DM can say "2 minutes pass and a monster shows up." Really, its just how the DM decides to pace things that really determines what happens.
I'm still really confused why it has ever been a problem for people about 2-3 short rests a day. I don't think that was the designers intention (let's not get into that) but even if they were, it seems like a problem that naturally resolves itself assuming an active dungeon and not just a lair with 3 stationary creatures.