BelenUmeria said:As I stated before, I buy a lot of their material. I have bought a high number of items from the publishers who did post in this thread. It's not like I have anything against any one person, but rather I see a hole within the industry itself.
The problem is, you're coming across as if you're attacking publishers. I have put a lot of energy into writing products for DMs. What use will players get out of a PDF of rumors? None if the DM doesn't introduce the rumor in a game. Mundane treasures such as official documents are worthless to players but make an excellent source of background information for a campaign world.
Your message, to me, is: "Everything you've produced for DMs is worthless to me because you're not writing adventures. I don't want material that inspires my own adventure ideas, I want detailed adventures."
BelenUmeria said:There are more races, monsters, feats or basic or prestige classes than we will ever use. And few to no books that help us use them whether they be adventures or something new and different.
And those sell. Very well. But, you know what? My current project, A DM's Directory of Demiplanes, states in the introduction that the reader will not find new spells, feats, prestige classes, or races inside. The project is written for the DM and is packed with adventure hooks, planar locations, monsters, and organizations. All stuff a DM can use as inspiration to designing an adventure. But since there is not an adventure included, your posts suggest that this new product is not valuable to a DM.
I disagree. I think a good DM can do exceptionally well without adventures. Hell, I'm betting a good DM could take my "A Dozen Disturbing Rumors" PDF and come up with 12 adventures.