Li Shenron
Legend
Does anyone have any insight about possible older rules for touch spells, during the development & playtest times of 3ed edition? Any former playtester here remembers if touch spells worked differently?
For the first time, out of nowhere, I wondered if it is possible that at any point a touch spell was meant to discharge even on a failed touch attack. You know, in 3.0 many touch spell seems not to give a saving throw, and same was with ray spells. But if you miss a ranged attack with a ray your spells is gone, while if you miss a melee attack with a touch spell you can still try over and over. Obviously, the touch spell still have the disadvantage that you must get close to the target, but is it enough? After all, we all complained hard about 3.0 Harm and Heal not granting a save for example.
I probably didn't pay enough attention but in some CRPGs I got the impression that when you miss the touch attack for a touch spell, the spell is gone.
Also what about previous editions?
For the first time, out of nowhere, I wondered if it is possible that at any point a touch spell was meant to discharge even on a failed touch attack. You know, in 3.0 many touch spell seems not to give a saving throw, and same was with ray spells. But if you miss a ranged attack with a ray your spells is gone, while if you miss a melee attack with a touch spell you can still try over and over. Obviously, the touch spell still have the disadvantage that you must get close to the target, but is it enough? After all, we all complained hard about 3.0 Harm and Heal not granting a save for example.
I probably didn't pay enough attention but in some CRPGs I got the impression that when you miss the touch attack for a touch spell, the spell is gone.
Also what about previous editions?