Ditto J-Z-Jazzy-Dyal. If other folks want to adventure in dungeons, I'm not hurt or offended, but I don't have a real need for one myself. In the campaign that took my PCs from 1st to 20th level over three years, we used two actual dungeons.
There are other complexes, of course -- big altar rooms and dragon's lairs and enemy hideouts and such -- but in terms of giant underground places connected by doors with challenges and traps and things to loot and more than a few things placed down with little regard for the local ecology, we only had two. The first was an ancient site where heroes were tested and which had been corrupted over the centuries (hence the lack of any real coherence to why stuff was the way it was) and the second was the stronghold of the big bad enemies of the campaign, which had enough weird deathtrappyness to qualify as a dungeon.
It was a fun diversion, but when each ended, people were quite happy to go back to the normal game.
There are other complexes, of course -- big altar rooms and dragon's lairs and enemy hideouts and such -- but in terms of giant underground places connected by doors with challenges and traps and things to loot and more than a few things placed down with little regard for the local ecology, we only had two. The first was an ancient site where heroes were tested and which had been corrupted over the centuries (hence the lack of any real coherence to why stuff was the way it was) and the second was the stronghold of the big bad enemies of the campaign, which had enough weird deathtrappyness to qualify as a dungeon.
It was a fun diversion, but when each ended, people were quite happy to go back to the normal game.