Yeah, one of my players had an elf ftr/brd/duellist with 10's in Str and Con, but he's definitely the exception. I have seen quite a few ftrs with 13-14 in str and con, though.
nada but I know someone whom created a dwarven sorcerer with INt of 8 (play as a 3) and WIS of 8 (play as a three). What he was trying for was an cat familair whom was going to "switch" command. The Dwarf was to be the familar as a result. It was comical.
One of his quotes was "...I'm afraid of the dark! It's all B&W and s===! and then with permancy begin casting light on the camp area every night. Crazy stuff.
No, but I played a one shot 1e 1st level game as a magic user with a 9 int (the minimum for casting first level spells) his tactic was to use his light spell to blind his target then go psycho with his big Rambo knife. The first time I ever played an MU.
A friend of mine played a Full plate/shield fighter with 8 con. It wasn't that bad, really. His low will save bothered us a lot more (domication was not nice on the party wizard IIRC). I was playing an elven Archer with 16 CON (I rolled REALLY well) and hence had about 50% more hp than he had.
I can see doing this as a fun way of playing against type, but such a character as an active adventurer would strain my sense of plausibility. It's analogous to an illiterate person applying for a job as a proofreader. You just HAVE to look over the rim of your glasses and ask, "just what ARE you doing here, little person?"
It may be a scream to play a wizard with an 8 INT for a short while, but it's pretty immediate suicide in most campaigns.