shrugWeird how Essentials casters didn't need to be "sleek and fast-running".
The designers, as I understand it, were trying to placate certain types of players.
As others have pointed out, the essentials mage was a bit more complicated than a core wizard, because the mage got two encounter powers to choose from instead of just one. However, take out ritual casting, so maybe it’s a wash.
I would rather play a core fighter than an essentials knight or cavalier or slayer. Some people prefer the latter.
With the slayer’s bonus based on DEX, one could have the “archer fighter” that he or she always dreamed about.
Of course, a core fighter with one-handed weapon talent could use a thrown weapon really well. Javelins had a 10/20 range, and were heavy thrown weapons, so STR was the attack bonus.
18 STR meant a (4+1+2) attack bonus, with a javelin.