Have you made any base classes?


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Yeah I did a rewrite of the warmage from complete arcane to fit into a self buffing fighter/wizard class. I liked the access to a large list of spells without having to scribe them in a book or learn them like a sorceror. So I made basically a new list gave them simple weapons and armor like the Warmage and one martial weapon proficiency. They got almost the same abilities but instead of warmage edge I think I went with 2-3 fighter feats spread out over the levels. I made sure I keot the spell list as brief as the warmages since the temptation was to load it down with spells available. I did make some of spells arcane variants of cleric spells such as righteous might and divine power etc. I thought those fit the class.

Later
 


I developed the Mariner Class (Sea Ranger) because my campaign is island based. Mariners abilities fall into the areas of 'Master Fisherman, Marine Combatant and Navigator'

I'm also still working on creating the Poltroon class - the ultimate coward (inspired by Rincewind the Wizzard)
 

Yes, my campaign features two homebrewed base classes, the elementalist and the cannabix.

Elementalists channel elemental forces, and their spells sometimes do nonlethal damage to them.

Cannabix are cannibalistic chaotic ability-increasing nature-fearing semi-druidic guys.

I'm currently also running a heavily modified, low-magic campaign as well; that one has tweaks to most of the base classes and replaces clerics and paladins with priests and knights.
 


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