Like the other thread except about the rogue:
As the thread title asks. How did this go? Were there any siginificant problems. If you were the DM did you modify things significantly (rules and or scenarios)? If a player was it just fine, frustrating, something else?
Yes, I have often played in 3.X without a rogue (or any skill-monkey). It's no problem at all. Locks can be dealt with using knock or a good big axe; traps can be soaked up; familiars and divination magic can handle scouting duty, assuming you don't just kick in the door. You do need somebody to be the party face, but a cleric or sorceror can usually handle that job pretty well.