Tonguez
A suffusion of yellow
Turanil said:This brings a question: how do you see a d20-Polynesian setting? Or do you see it as something compatible with D&D and that can be imported into a pre-existing campaign?
Despite my love of the Polynesian tradition and a desire for authentivity I beleive to be a viable DnD product compatibility with existing campaigns is required.
Nontheless the divine nature of all magic in Polynesia and the abundance of spirits is an important aspect of the culture that needs to be included for an authentic feel.
What I can suggest is tying the dearth of Arcane Magic directly to the lack of metals in Polynesia, a region which is known to be resource poor.
Something thus
The spirits in Polynesia are more active than in other more technologically advanced areas, they actively move between the spirit and mortal realms, interact with the material world and freely manifest thier Mana. It is the task of the tohunga to mediate between spirits and mortals.
Early explorers were quick to notice this and proposed a number of theories for the phenomena. The most credible links the fact that Polynesia is known to be resource poor and metals are practically unknown. It is suggested that the know properties of Cold Iron and Silver etc to diminish the power of Spirits does not apply in Polynesia due to the overall dearth of metals across the islands. As such the paths between the Spirit realms and the mortal realm have not been so readily blocked off.
This is contrasted with the diminishing of the power of spirits as occured in metal using areas which resulted in a need for people to develop other means of drawing on magic such as Arcane theory.
Thus it is suggested that Arcane magic is unknown in Polynesia not because the people are incapable of using it but rather that the presence of a world full of spirits meant that Arcane practices did not develop
Psions and the like would make up for the absence of arcane spellcasters in a Polynesian setting. They would also be a way for some DM to give a place of origin for psionic-users in his world. This would explain the exotism of psionics vs magic (at least arcane magic). Now what about "all magic is divine" if a foreigner conquistador and arcane spellcaster comes to the Archipelago? Does it ruin your idea of "all magic is divine?".
scanning through the psion powers in the SRD I can see how they can be made compatible with a Polynesian setting (even adapting the psicrytals to take the form of talismans and 'tiki' images), but I still need to ponder the full implication of this
Just as another aside I would also include a feat which allows all characters to cast 1 or more orisons as a manifesttion of 'mana'.
Anyway I am willing to work with Turanil and others so do we need to formalise this more and get some kind of structure to how we approach things?