Combat, Round 2 Cont.
Raven feints, surprised to see that the "woman" doesn't react at all to it, and then strikes at the black veiled woman's belly, tearing the dress in that area to ribbons and revealing at least some of the true nature of the creature. Raven is now easily able to tell that what she is fighting is a skeleton (from the neck down) cleverly disguised with cloth bundles stuffed in places to make it appear as though the skeleton were a woman under the heavy black dress. Raven's strike neatly clips through a rib bone, severing it. The skeleton rocks back unsteadily on it's feet, and it's head finally tumbles backwards from it's body to land in G5. The veils covering it are torn off, and everyone can see what looks like a hideous, distorted human head, it's mouth spread wide in a vicious snarl filled with needle-like teeth. In place of hair, it is crowned with writhing tendrils, and its eyes burn with a menacing green flame. It also has what look like bat wings in place of it's ears. Atop the skeleton's shoulders, Raven can see a small wooden platform with numerous holes in it, attached to the skeleton's shoulders and ribcage, where the head used to sit.
[sblock=Knowledge(The Planes) DC 11 to identify the head]This creature is a vargouille, a vicious little creature capable of flight, a nasty bite, and a paralyzing shriek. Rumor has it that they reproduce through a kiss.[/sblock]
Skeleton #4 seems unfazed by the revelation that it's companion is headless, and continues to attack Raven, missing due to her dodging skills.
Skeleton #2 swings at Fang, and
one of it's claws digs into his skin (4 points of damage).
Anvuss continues to have his efforts to smash Skeleton #1 thwarted by it's quick movements.
Tali decides enough is enough, and hammers Skeleton #1 with a blow from his mindblade. A flare of light erupts from the contact point, but the skeleton seems unfazed. At the very least, he certainly has it's sole attention. (OOC: And I thought I was the only person that InvisibleCastle didn't like.

)
Shoot finishes weaving his spell and wolf appears near Fang and seizes Skeleton #2 in it's jaws,
causing minor damage (2 points), and
failing to pull it to the ground. (OOC: El Jefe, which square do you want it in, and which skeleton did you want it to attack?)
OOC: Shoot and Fang are up next, please let me know where you want the first summoned wolf, and if you want Fang to continue to attack Skeleton #2.
Initiative (Round 2):
Seat = 25
Skeleton #1 = 24
Black Veiled Woman (skeleton) = 23
Raven = 21
Skeleton #4 = 20
Skeleton #2 = 19
Anvuss = 14
Tali = 9
* Action Paused *
Shoot & Fang = 9
Skeleton #5 = 8
Black Veiled Woman's Head = 8
Half-orc cultist = 6
Skeleton #3 = 6
Damage recap:
Tali (11 of 16 hp remaining)
Fang (9 of 13 hp remaining)
Black veiled woman (Skeleton) (2 damage)
Skeleton #2 (2 damage)
[Sblock=Map]
Code:
A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01 | | |**|ss|ss|**| | | | | | | | | | | | | | | | | | |
02 | | |**|ss|ss|**| | | | | | | | | | | | | | | | | | |
03 | | |**| |Oc|**| | | | | | | | | | | | | | | | | | |
04**|**|**|**|pp|pp|**|**|**|**| | | | | | | | | | | | | | | |
05**|CC| | |Rn|Bw|Hd| | |**| | | | | | | | | | | | | | | |
06**|CC|Ti| | |S4| | | |**| | | | | | | | | | | | | | | |
07**|CC|S1| | | | | | |**| | | | | | | | | | | | | | | |
08**|CC|As|S5| | | | | |**| | | | | | | | | | | | | | | |
09**|CC| | |S3| | | | |**| | | | | | | | | | | | | | | |
10**|CC| | | | | | | |**| | | | | | | | | | | | | | | |
11**|CC|[]|Sh|Fg|S2|sW|[]| |**| | | | | | | | | | | | | | | |
12**|CC|Se|CC| |CC|CC| |CC|**| | | | | | | | | | | | | | | |
13**|**|**|**|**|**|**|**|**|**| | | | | | | | | | | | | | | |
14 | | | | | | | | | | | | | | | | | | | | | | | | |
15 | | | | | | | | | | | | | | | | | | | | | | | | |
16 | | | | | | | | | | | | | | | | | | | | | | | | |
17 | | | | | | | | | | | | | | | | | | | | | | | | |
18 | | | | | | | | | | | | | | | | | | | | | | | | |
19 | | | | | | | | | | | | | | | | | | | | | | | | |
20 | | | | | | | | | | | | | | | | | | | | | | | | |
21 | | | | | | | | | | | | | | | | | | | | | | | | |
22 | | | | | | | | | | | | | | | | | | | | | | | | |
23 | | | | | | | | | | | | | | | | | | | | | | | | |
24 | | | | | | | | | | | | | | | | | | | | | | | | |
25 | | | | | | | | | | | | | | | | | | | | | | | | |
26 | | | | | | | | | | | | | | | | | | | | | | | | |
Terrain:
** = Wall
ss = Stairs
pp = Portcullis (currently open)
[] = Trapdoor
CC = Stack of crates, varying in height
Empty spaces are clear, open terrain (stone floors in this case).
Foes:
Oc = Half-orc cultist with spear
Bw = Black veiled "woman"
Hd = Black veiled woman's head
S1-5 = Human skeletons
PCs:
Rn = Raven
Ti = Tali
As = Anvuss
Se = Seat
Sh = Shoot
Fg = Fang
sW = location of summoned wolf
[/sblock]