kreynolds
First Post
Al said:If a character is hit with a Bestow Curse, Int-draining poison or attacks, or a feeblemind spell, do you knock off skill points?
That's a good point Al.
Al said:If a character is hit with a Bestow Curse, Int-draining poison or attacks, or a feeblemind spell, do you knock off skill points?
Spatzimaus said:Here's the next headache: why is it that permanent INT increases don't increase skill points retroactively, but permanent CON increases give retroactive HP?
The Headband of Intellect makes you think faster, but IMO it's not going to help you learn any better since it's not making you smarter, it's just giving you some of the effects of thinking more quickly.
f skill points changed with "temporary" INT sources, could you imagine using the INT attack of Psionic combat?
Here's the next headache: why is it that permanent INT increases don't increase skill points retroactively, but permanent CON increases give retroactive HP?
Let's see...kreynolds said:Perhaps you would like to point it out instead of just slinging mud around? Come on. Let's be nice about this. I know this a frustrating topic for a lot of people, but at least a modicum of civility is called for.
Incorrect. See the quote I posted.Simulacrum said:Languages no, skillpoints yes, they are lost forever when you take off the headband.
(My emphasis). Incorrect. See the quote I posted.kreynolds said:Yes. However, if you do this, you would need to keep track of where those came from and at what level so that you know where to take them away from if the Headband is lost or if they are level drained.
Iku Rex said:See the quote I posted.
Iku Rex said:You were giving incorrect advice pretending it was based on the rules. Thus "bad advice". I really though that was self-evident.
My quote specifically says that you get the extra skill points because you learn faster. How can you, retroactively, "not have learned" what you now know?kreynolds said:Your quote only addresses gaining hit points, not losing, and it doesn't work the same in reverse.
The same logic? The rules say that increased hit points from a high Con are gained because a higher Con helps you learn to avoid damage faster? This is the first time I hear of this...kreynolds said:I can use your same logic to say that I never lose hit points because my Con drops.
It doesn't work because it contradicts the rules on Constitution (page 9), the explanation of what hit points represent (page 128) and there is no reason to believe it to be true.kreynolds said:Why? Well, my Con was higher for the previous levels, and I already gained my hit points, so you can't take them away now.
Doesn't work.
I believe I have proven you wrong as far as it's possible.kreynolds said:It's only "bad advice" if it is proven wrong, which you have yet to do.