Mouseferatu said:Yes, I can. In fact, my 8th-level rogue was grateful to have a potion or two in our last battle.Originally Posted by Colawley
Yes but can you really see a level 7 character dropping 1000gp for a single healing potion that heals 25hp, gives an extra save, but still costs a healing surge? Especially when a single surge at that level is going to probably be more then the 25hp you get from the potion.
Surges are the main form of healing in 4E, so every one counts when you are in between extended rests.
The minor action to drink a potion is a major advantage, easily worth the trade-off of the few HP I lost by not doing Second Wind. If I'd taken a standard action instead, I'd have been screwed.
Healing potions were one of the things I hated when I first read the rules. But having actually played with them, they work well as written. Any house rules to increase their effectiveness are, quite frankly, going to break them.
Except you can't take Toughness more than once now.Blackeagle said:100+ hit points are not going to be common at 7th level. The only way you can do that is to max out con and take toughness for virtually every feat.
silentounce said:Yeah, that's the funny part, the healing potion no longer does anything for you, but if you take a nap for a few hours you'll be completely fine.
helium3 said:Fer instance, I've heard (from you perhaps) that characters scrabble for every +1 bonus to attack and damage they can get. This makes all the seemingly piddly +1 bonuses to hit from various powers seem less piddly, though I still don't "grock" why this is.
Mirtek said:The same way a lvl 15+ party kills anything: stack a few armor decreases / hit increases and let the ranger one-shot him with cascade of blades![]()
Saeviomagy said:Isnt' it Grok?
Anyway - everyone is now towards the middle of the d20 scale of hit/miss now, AND hitting a target is usually the ONLY thing you have to do to make an entire power work.
NMcCoy said:Just a note - if I recall correctly, if you're below zero and get any sort of surge-based healing (potion, Healing Word, etc.), but you're out of surges, you end up conscious with 1 HP.
Regicide said:Exactly. The concept of a healing surge is just stupendously stupid. A magic potion can't heal you but take a nap and *bamf* you can spend a full day's healing surges and get back hundreds of HPs instantly. It's mindbogglingly stupid. Yes, it's a fantasy game, it's not supposed to be realistic, but theres fantasy and then there is sheer random drooling copy-a-video-game stupidity.
Tying it to minor actions was also grossly retarded. You think you could pull a potion out of a backpack and utilize it while wearing armor during the middle of combat as such a trivial action it has no consequences? Give me a bloody break. The convenience of video game macro palettes DOES NOT TRANSLATE to a PnP game. It is downright dumb. Whats going to be in the next splatbook, the ability for characters to wear 6 backpacks at the same time?