Here's one I thought I'd throw at ya'll...
In my campaign (and in previous ones I've played in) I allow Good Aligned Necromancers to research Arcane versions of the various Cure Wounds spells. At the same token Evil Necromancers can research the Cause Wounds spells. In my view the study of necromancy while being the study of death is also by it's very nature the study of life. They are kind of like forensic doctors in that their knowledge of anatomy and medicine allow them to determine a cause of death. I never let my PC's start with any of these spells but allow them to research the spells during the course of the game. This helps in case A) Nobody wants to play a Cleric or B) The Cleric gets fed up with being the only "Medic" in the game.
Views and opinions?
In my campaign (and in previous ones I've played in) I allow Good Aligned Necromancers to research Arcane versions of the various Cure Wounds spells. At the same token Evil Necromancers can research the Cause Wounds spells. In my view the study of necromancy while being the study of death is also by it's very nature the study of life. They are kind of like forensic doctors in that their knowledge of anatomy and medicine allow them to determine a cause of death. I never let my PC's start with any of these spells but allow them to research the spells during the course of the game. This helps in case A) Nobody wants to play a Cleric or B) The Cleric gets fed up with being the only "Medic" in the game.
Views and opinions?