Zil said:I personally liked the switch to 3E from C&T because it sped up the games quite a bit and still preserved enough of the simulation that you could easily immerse yourself despite the mechanical abstractions. With 4E, I worry that it has gone too far and it will be much harder to really immerse myself just because the mechanics are so much farther away from what I perceive as reality. Perhaps younger generations who have grown up on Anime, WoW, and Magic : The Gathering won't have this problem.
I think that is the gamble that WoTC has taken - that the game will appeal more to younger generations of gamer who are more interested in a fast MMORPG like game. They might not have a problem with such blatant (and unintuitive) mechanical things as "healing surges". If they lose us old timers, it is sad, but we are a dying breed. The young gamers are the future. We shall see if their gamble pays off.
What a load of tosh. I've been gaming for 20 years. I don't think its an unintuitive mechanic at all. I think its the only feasible method to explain the abstraction of hit points in every core version of DND. I think Lycon hit the nail on the head. DND is a game were any actually serious wound puts you out for the count. That is what all the fluff has obviously been indicated to mean. HP represent the ability to not be seriously hurt. Once you are seriously hurt, you're down.
I do have some issues with the fact that negative hitpoints are healed so easily.. but thats utterly seperate to the Healing Surge mechanic. As some of the suggestions on the board have said, the best way to look at the overall health of your character is to include all the healing surges in his total HP. That's his actual health pool. Once that is depleted, you are in serious danger of dying.
Lastly, there is nothing MMPORG like that is inherent in 4e. I know this. I've been playing mmporg's since UO launched, and been through UO,EQ,AO,SWG, Vanguard and WoW.
4e does not feel like an mmo. In any way shape or form. All the similiarities that you can point to can be demonstrated in virtually all of the DnD versions.