Ferox4 said:Okay, but what happens if a character dies during a battle?
I am starting a new, low-magic campaign and this thread interested me because I need some alternatives for healing.
Camapigning w/o a Cleric can be pretty hazardous - they are arguably the most powerful class in 3.x. (And no, I am not looking to debate this point).
Cheers
Ian O'Rourke said:Well, that is the point, in any particular battle the character has no more HP than normal. So if they die, due to loss fo HP, they are dead.
The Reserve is just meant to simulate the HP given be healing AND the ability of action heroes to have a lot of blood on them in a fight but be relatively fighting fit for the next fight.
It worked well for me anyway, other people may have different viewpoints.
dvvega said:By supplying this hit point pool, you're essentially giving them a personal cleric. In fact its much better than a cleric since it doesn't run out of spells, draw AOO, require concentration, etc.
AuraSeer said:Healing hp is great, but don't forget all the other ways to get injured. Clerics have spells to deal with disease, poison, ability damage, and so on. In order to prepare for all these, a clericless party needs to spend a lot of money on potions and scrolls.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.