You guys have any house rules you like for hot, humid climates? I was specifically thinking of armor rules. I have the Al-Qadim rules, so there's that.
I was just out in the 95-degree, high-humidity weather, and thinking for the umpteenth time how mild the spring and summer have been around here. And that even this year, I'd croak if I tried to walk around in "full" plate armor, or anything similar, never mind fight or run. And I could be in much better shape, but I think that even for well-conditioned people, that kind of armor really isn't a viable option for regular use in this kind of climate, during the hot season. I'm not sure access to drinking water really covers it. Maybe make people in heavy armor make the save, regardless?
I was thinking about placing a setting in a climate like this (Charleston, SC), and couldn't help but see it at least taking a turn toward the piratical. Not that it'd actually have to have a nautical theme; more in terms of material culture. Looking around, I can't help thinking adventuring here would look more like Isle of Dread, than a typical campaign setting. The local scenery has been used to shoot bush scenes for Vietnam war films, and last I heard, Parris Island was still where Marines went through boot camp (wouldn't be surprised if this changed at some point, due to the shift from jungle wars to desert wars).
I was just out in the 95-degree, high-humidity weather, and thinking for the umpteenth time how mild the spring and summer have been around here. And that even this year, I'd croak if I tried to walk around in "full" plate armor, or anything similar, never mind fight or run. And I could be in much better shape, but I think that even for well-conditioned people, that kind of armor really isn't a viable option for regular use in this kind of climate, during the hot season. I'm not sure access to drinking water really covers it. Maybe make people in heavy armor make the save, regardless?
I was thinking about placing a setting in a climate like this (Charleston, SC), and couldn't help but see it at least taking a turn toward the piratical. Not that it'd actually have to have a nautical theme; more in terms of material culture. Looking around, I can't help thinking adventuring here would look more like Isle of Dread, than a typical campaign setting. The local scenery has been used to shoot bush scenes for Vietnam war films, and last I heard, Parris Island was still where Marines went through boot camp (wouldn't be surprised if this changed at some point, due to the shift from jungle wars to desert wars).
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