I am building a Shaddar-Kai Fighter (Zhentilar's Finest)/Ranger (Fey Wanderer) for a level 3-20 campaign.
My three physical stats without racial bonuses are Str 15, Dex 13, Con 12
1. I can put +2 in Str and +1 in Dex and start with 17Str, 14Dex, 12Con and get Heavy Armor Master at level 4 to boost Strength to 18.
OR
2. I can put +1 in Str and +2 in Con and start with 16Str, 13Dex, 14Con and take a Strength ASI at level 4.
I want to get strength to 20 as fast as possible. Either way I have a +3 Strength to start and an 18 Strength at level 4.
The first option gives me damage reduction, a better dex save, better dex skills and better initiative
The second option gives me 1 more hit point per level and a better con save
Other details:
Progression is Fighter 7 then Ranger 7 then Fighter 12 then the last level in Ranger. Her fighter fighting style will be Defense initially, then switch to Superior Technique with Menacing Attack at level 6, then at level 9 pick up Defense again as a Ranger. She will start out using a two-handed Spiked Chain but transition to whatever magic melee weapon we find.
FWIW she also gets damage resistance PB times a day from blessing of the Raven Queen. Her 7th level Fighter ability (Intimidation Tactics) lets her use a bonus action to pretty much trash an enemy's first attack PB times per day and she has several ways to frighten enemies (Instill Fear, Menacing Attack, Cause Fear, and Beguiling Twist) - that will either keep them away from her or make them attack with disadvantage. The combination of these things means she should take less damage than similar builds with equal AC.
First few feats are going to be:
Level 4 (F4) - either HAM or ASI (boost Strength to 18)
Level 6 (F6) - Str ASI
Level 11 (R4) - Shadow Touched with Cause Fear and +1 Wisdom
The rest of the feats/ASIs depend on the campaign and what equipment we find. Possibilities include - Martial Adept, GWM, Tough, Gem Dragon, Mettallic Dragon, Wisdom ASI, Crusher, Lucky and Resilient.
Which option would you do?
My three physical stats without racial bonuses are Str 15, Dex 13, Con 12
1. I can put +2 in Str and +1 in Dex and start with 17Str, 14Dex, 12Con and get Heavy Armor Master at level 4 to boost Strength to 18.
OR
2. I can put +1 in Str and +2 in Con and start with 16Str, 13Dex, 14Con and take a Strength ASI at level 4.
I want to get strength to 20 as fast as possible. Either way I have a +3 Strength to start and an 18 Strength at level 4.
The first option gives me damage reduction, a better dex save, better dex skills and better initiative
The second option gives me 1 more hit point per level and a better con save
Other details:
Progression is Fighter 7 then Ranger 7 then Fighter 12 then the last level in Ranger. Her fighter fighting style will be Defense initially, then switch to Superior Technique with Menacing Attack at level 6, then at level 9 pick up Defense again as a Ranger. She will start out using a two-handed Spiked Chain but transition to whatever magic melee weapon we find.
FWIW she also gets damage resistance PB times a day from blessing of the Raven Queen. Her 7th level Fighter ability (Intimidation Tactics) lets her use a bonus action to pretty much trash an enemy's first attack PB times per day and she has several ways to frighten enemies (Instill Fear, Menacing Attack, Cause Fear, and Beguiling Twist) - that will either keep them away from her or make them attack with disadvantage. The combination of these things means she should take less damage than similar builds with equal AC.
First few feats are going to be:
Level 4 (F4) - either HAM or ASI (boost Strength to 18)
Level 6 (F6) - Str ASI
Level 11 (R4) - Shadow Touched with Cause Fear and +1 Wisdom
The rest of the feats/ASIs depend on the campaign and what equipment we find. Possibilities include - Martial Adept, GWM, Tough, Gem Dragon, Mettallic Dragon, Wisdom ASI, Crusher, Lucky and Resilient.
Which option would you do?