Due to the recent math problems for offense and defense discussions, I decided to check out the math for heavy armor. I found something a bit problematic.
If one hands out +1 plate at level 3, +2 at level 8, +3 at level 13, etc., the number that a same level soldier needs to hit at each level are:
1 10
2 10
3 10
4 10
5 9
6 9
7 8
8 9
9 8
10 8
11 7
12 7
13 7
14 7
15 6
16 6
17 5
18 9
19 8
20 8
21 7
22 7
23 7
24 7
25 6
26 6
27 5
28 9
29 8
30 8
The problem I have is that there is gradual decline of 5 and then a huge jump of 4 at level 18 followed by gradual decline of 4 and then a huge jump of 4 at level 28 when the masterwork Warplate and Godplate are acquired.
I didn't put a shield, Shield Specialization or Armor Specialization into these equations because it doesn't change the jump. If the Fighter takes Armor Specialization Plate pre-level 18, it would still jump from 6 to 10.
I'm not too worried about the 8 at level 30 versus the 10 at level 1 because the Fighter will most likely take one or more specializations, gain a bonus at Paragon, or have other synergy bonuses to help out.
I'm more concerned about the gradual drop in AC with the player's PC getting hit easier and easier and easier, and then suddenly, bam, he's harder to hit for a few levels again. It might discourage the player, especially in the mid-Paragon and mid-Epic levels.
I consider the delta way too different between those levels.
I'm thinking of getting rid of Warplate and Godplate (ditto for chain and scale) and replacing them with 6 versions of plate. +1 plate adds +2, +6 plate adds +12.
So, the chart would become:
1 10
2 10
3 11
4 11
5 10
6 10
7 9
8 11
9 10
10 10
11 9
12 9
13 10
14 10
15 9
16 9
17 8
18 10
19 9
20 9
21 8
22 8
23 9
24 9
25 8
26 8
27 7
28 9
29 8
30 8
Thoughts on this?
If one hands out +1 plate at level 3, +2 at level 8, +3 at level 13, etc., the number that a same level soldier needs to hit at each level are:
1 10
2 10
3 10
4 10
5 9
6 9
7 8
8 9
9 8
10 8
11 7
12 7
13 7
14 7
15 6
16 6
17 5
18 9
19 8
20 8
21 7
22 7
23 7
24 7
25 6
26 6
27 5
28 9
29 8
30 8
The problem I have is that there is gradual decline of 5 and then a huge jump of 4 at level 18 followed by gradual decline of 4 and then a huge jump of 4 at level 28 when the masterwork Warplate and Godplate are acquired.
I didn't put a shield, Shield Specialization or Armor Specialization into these equations because it doesn't change the jump. If the Fighter takes Armor Specialization Plate pre-level 18, it would still jump from 6 to 10.
I'm not too worried about the 8 at level 30 versus the 10 at level 1 because the Fighter will most likely take one or more specializations, gain a bonus at Paragon, or have other synergy bonuses to help out.
I'm more concerned about the gradual drop in AC with the player's PC getting hit easier and easier and easier, and then suddenly, bam, he's harder to hit for a few levels again. It might discourage the player, especially in the mid-Paragon and mid-Epic levels.
I consider the delta way too different between those levels.
I'm thinking of getting rid of Warplate and Godplate (ditto for chain and scale) and replacing them with 6 versions of plate. +1 plate adds +2, +6 plate adds +12.
So, the chart would become:
1 10
2 10
3 11
4 11
5 10
6 10
7 9
8 11
9 10
10 10
11 9
12 9
13 10
14 10
15 9
16 9
17 8
18 10
19 9
20 9
21 8
22 8
23 9
24 9
25 8
26 8
27 7
28 9
29 8
30 8
Thoughts on this?
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