AbdulAlhazred
Legend
Look at each one more carefully (PHB and PHB II):
+0, AC8 and AC8
+1, AC9 and AC9
+2, AC10 and AC11, 1 better
+3, AC11 and AC13, 2 better
+4, AC15 and AC15
+5, AC16 and AC17, 1 better
+6, AC20 and AC20
+2, +3, and +5 are better. From +2 through +5, each armor gives a +2 boost. +6 gives a +3 boost.
It boosts the sagging part of the scale during Paragon.
I think I just misunderstood what you were saying. This fix was put into AV, so PHB2 isn't really changing anything, it just presents (most) of the AV armor fix info integrated with the standard PHB1 stuff. I thought you meant they had actually changed some of the numbers.
The PC gets hit 55% of the time at first level, but 80% of the time at 17th and 27th levels.
That by definition is not scaling well.
Look at the second chart in the first post. Much more stable. This is what PHB II does:
1 10
2 10
3 10
4 10
5 9
6 9
7 8
8 10
9 9
10 9
11 8
12 8
13 9
14 9
15 8
16 8
17 7
18 9
19 8
20 8
21 7
22 7
23 8
24 8
25 7
26 7
27 6
28 9
29 8
30 8
This too is much more stable. I just don't prefer that 6 at level 27, but meh. I can live with it if it means that I can use the armor in a published book. I'll just make sure I hand out Godplate by level 27 at the latest (which matches the PHB anyway).
I think we define scaling a bit differently. The older editions didn't scale well, or one might argue really at all. 4e scales amazingly well, considering the huge range of power between 1st and 30th level. Also, you cannot really take armor in isolation. As other people have pointed out in various forums there are numerous other factors which interact to create overall balance and those factors are QUITE different at 30th level than at 1st level. Most commentators have pointed out situational bonuses and such, but just general overall PC access to many more tactical options at high levels, which no numeric system can capture, also count.
I think about it this way, a perfectly balanced system is not really the goal. If it was then WotC could have simply done away with all level scaling entirely. The goal is an interesting game, and making every expected success role identical at all levels doesn't seem to me to be the best route to that goal. More specifically than that, balance need not apply between the PCs and the monsters. It needs to apply between the PCs themselves so that they can all equally contribute to the game. In terms of monsters all that is required is that they be an interesting and challenging threat at all levels.
I think most of the 4e rules technicians (who seem to congregate on the boards) often lose sight of all this in their zeal for some kind of illusory mathematical perfection.