Okay, I'm going to post the creatures one at a time as I finish them; first up; the Minor Hegi and Greater Hegi templates and the Hegi Hatchling.
[sblock="Minor Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed.
CR 0-4 HD - +0; 5+ HD - +1
Alignment LN
Type change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will.
Defenses/Qualities darkvision 60 ft; Immune cold; DR 5/chaos (if 5-10 HD) or 10/chaos (if 11+ HD); SR equal to 5 + final CR.
Melee Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below;
Tail Whip Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary
The Tail Whip has a reach equal to that normal for a creature of its size +5 ft.
Special Abilities Arctic Spirit (Su) Once per day, the Minor Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe.
Languages Tengu (cannot speak)[/sblock]
[sblock="Greater Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed.
CR 0-5 HD - +1; 6-10 - +2; 11+ - +3
Alignment LN
Type change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will.
Defenses/Qualities darkvision 60ft; Immune cold; DR 5/chaos (if 10 HD or less) or 10/chaos (if HD 11 or more); SR equal to 11 + final CR.
Melee Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below;
Tail Whip Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary
The Tail Whip has a reach equal to that normal for a creature of its size +5 ft.
Speed Flight maneuverability becomes (good).
Special Abilities Arctic Spirit (Su) Once per day, the Greater Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe.amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Cold (Ex) A greater hegi's body generates intense cold, dealing cold damage with its touch. Creatures attacking a greater hegi with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits. The damage is determined by the creature's HD; up to 9 HD - 1d6; 10-14 HD - 2d6; 15+ HD - 3d6.
Constrict (Ex) The greater hegi gains a constrict attack with damage equal to its tail whip damage.
Grab (Ex) The greater hegi can wrap its tail around its foes; its tail whip attack has grab.
Spell-Like Abilities The greater hegi gains a number of spell-like abilities depending on its HD. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD.
1-2 HD - ray of frost (at will), hypnotize (3/day)
3-4 HD - tongues (at will), whispering wind (3/day)
5-6 HD - suggestion
7-8 HD - lesser geas
9-10 HD - cone of cold
11-12 HD - geas/quest
13-14 HD - dictum
Abilities +2 Str, +4 Dex, +2 Con, +2 Int, +4 Wis, +4 Cha
Skills A greater hegi with racial hit die has skill points per racial hit die equal to 6 + its intelligence modifier. A greater hegi's class skills are Bluff, Craft, Diplomacy, Fly, Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Sense Motive, and Stealth
Languages Tengu, Telepathy 100 ft[/sblock]
[sblock="Plan for the Hegi"]Hegi Hatchling - CR 1/2
Tiny Minor Hegi Eagle
Hegi Young - CR 1
Minor Hegi Advanced Eagle (2 HD)
Least Hegi - CR 2
Minor Hegi Advanced Eagle (3 HD)
Lesser Hegi - CR 3
Medium Minor Hegi Giant Eagle
Hegi - CR 5
Medium Greater Hegi Advanced Giant Eagle (5 HD)
Elder Hegi - CR 8
Greater Hegi Advanced Giant Eagle (9 HD)
Noble Hegi - CR 9
Greater Hegi Advanced Giant Eagle (10 HD)
Imperial Hegi - CR 11
Huge Greater Hegi Advanced Giant Eagle (14 HD)
Sovereign Hegi - CR 13
Huge Greater Hegi Advanced Giant Eagle (15 HD)[/sblock]
[sblock="Hegi Hatchling"]Tiny Minor Hegi Eagle - CR 1/2
200 XP
LN Tiny Outsider (Air, Extraplanar, Lawful)
Init +3; Senses darkvision 60 ft; perception +10
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 6 (1d10+1)
Fort +1, Ref +6, Will +5
Immune cold; SR 5
Speed 10 ft, fly 80 ft (average)
Melee tail whip +5 (1d3-2; reach 5 ft), bite +5 (1d3-2)
Space 2-1/2 ft Reach 0 ft
Special Attacks arctic spirit (+1 cold damage)
Str 6, Dex 17, Con 12, Int 4, Wis 15, Cha 7
Base Atk +0; CMB -2; CMD 9
Feats Weapon Finesse
Skills Fly +11, Perception +11, Stealth +11 Racial Modifiers +8 Perception
Languages Tengu (cannot speak)[/sblock]