D&D 5E (2024) Heightein Spell and Innate Sorcery are Insane!

Lord Ustur

Explorer
I've been playing a few adventures and I see that with just a single metamagic I'm much stronger and more effective than any other caster... applying disadvantage to ALL saving throws and also increasing +1 DC (equivalent to +2 attribute) makes me incredibly effective and hard to beat.
I can name countless spells that are very effective with heightened spell but especially Heightened Counterspell is extremely strong to disable the enemy caster who is not proficient in saving throw and has a low con score. In the game this saved our party from several troubles
Sorcerers really are the most powerful today and for me who played this was clear as water.

What is your opinion on the subject?
 

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all the classes are significantly buffed in 2024. That said my general opinion is a multiclass tailored for your particular campaign, table play style and level range over the campaign are more effective than single class characters at most levels.
 



I've been playing a few adventures and I see that with just a single metamagic I'm much stronger and more effective than any other caster... applying disadvantage to ALL saving throws and also increasing +1 DC (equivalent to +2 attribute) makes me incredibly effective and hard to beat.
I can name countless spells that are very effective with heightened spell but especially Heightened Counterspell is extremely strong to disable the enemy caster who is not proficient in saving throw and has a low con score. In the game this saved our party from several troubles
Sorcerers really are the most powerful today and for me who played this was clear as water.

What is your opinion on the subject?
Sorcerers like power (pg. 33). Pretty expensive. Plus, you would ideally want to Subtle Counterspell as well, so even more expensive, at least until level 20. And the baddie keeps their spell slot. And your reaction is spent. And you’re relatively close to the baddies. My bard will be cheering him on from his Rope Trick pocket dimension. Go sorcerer!
 


while it sounds powerful in theory, and in some cases can save you, in effect you spend your 3rd level slot, 2 sorcery points and a reaction to negate one Action from enemy.

and it gets negated by 65ft of distance(not always possible).
 

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