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Heirs to the Burning Thrones - Active - Roll-call!

Isida Kep'Tukari said:
because I was about to implode from using gestalt (something I will never do again...)

Yeah who convinced you to run a gestalt game anyhow..? :eek: That person should be tar and feathered or maybe just shot… I would hate for a chicken to pay for his crimes also. :p
 

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Brother Shatterstone said:
Yeah who convinced you to run a gestalt game anyhow..? :eek: That person should be tar and feathered or maybe just shot… I would hate for a chicken to pay for his crimes also. :p
I've found that the best way to play in a gestalt-style game without imploding (and not saying that this is easy either) is to create 63 gestaltish classes, give them all unique and interesting abilities, and then treat them as normal classes. I did this once; it was fun :D

As for who convinced her to run gestalt, my guess would be it was the person who joined and posted their character first, and also didn't ask to join on the OOC thread (since they were the proposer)...hmmm, I wonder who that could be :p
 

Rystil Arden said:
I've found that the best way to play in a gestalt-style game without imploding (and not saying that this is easy either) is to create 63 gestaltish classes, give them all unique and interesting abilities, and then treat them as normal classes.

They are normal classes and it’s far easier if you take the fractional advancement in consideration for saves and BAB. (And for star wars reputation, and defensive bonus, which was something, I had to create for myself.)

Rystil Arden said:
As for who convinced her to run gestalt, my guess would be it was the person who joined and posted their character first, and also didn't ask to join on the OOC thread (since they were the proposer)...hmmm, I wonder who that could be :p

My name was in the player list when the original post for recruitment came up. :cool:
 

They are normal classes and it’s far easier if you take the fractional advancement in consideration for saves and BAB. (And for star wars reputation, and defensive bonus, which was something, I had to create for myself.)


Well, you see, the classes that make up the gestalt are normal classes, but gestalting them together is what takes the effort. My 63 classes included both halves of the gestalt already, so there was no actual gestalting process necessary, but characters still had the feel of gestalt. ;)
 

Hmmm....307 posts in this thread in the 290 days before I popped in, and now we've had 47 in less than 24 hours. I'm either invigorating the thread or just blowing a lot of hot air.
 

Rystil Arden said:
My 63 classes included both halves of the gestalt already, so there was no actual gestalting process necessary, but characters still had the feel of gestalt. ;)

Where do you get the core classes from? (I must have 100 books that add new 20 level core classes. ;) )
 

Brother Shatterstone said:
Where do you get the core classes from? (I must have 100 books that add new 20 level core classes. ;) )
Ah, I didn't explain myself well enough: I made them myself by gestalting two normal D&D core classes and adding a pinch of imagination. Then I divvied them up across the cultures of different worlds, made races for each world, and created a neo-Spelljamming gestalt setting. Here's a list of races and classes I made ;)
[SBLOCK]
Vanarca[Vanarcan] (Altania [Altanian]): Magocracy, all inhabitants have innate magickal abilities
Races- Altanian
Arcanist, Spellhunter, Spellsworn, Spellsword, Spellfrenzied, Spellguardian

Xarata[Xaratu] (Lara Kai [Larakese]): Oriental flavour, legendary martial arts
Races- Larakese
Ronin, Ninja, Sohei, Wu Jen, Martial Artist, Ascetic, Samurai

Tymadeau[Tymadish] (Rowain[Rowaini]): Medieval flavour, traditionalist
Races- Rowaini, Byblan
Knight, Troubadour, Jester, Witch, Swashbuckler, Sage

Rhapsodia[Rhapt] (Sonata[Sonatan]): World controlled by music and song
Races- Melodian, Harmonian
Soulsinger, Treesinger, Bladesinger, Oathsinger, Truthsinger, Spellsinger

Kanath[Kanather] (Eldiz[Eldish]): Cosmopolitan Urban Centre, home of the Organization
Races- Dolathi, Immigrants from other Worlds
Planeswalker, Alley Stalker, Bounty Hunter, Eldritch Infiltrator, Marksman, Urban Naturalist

Chuliit[Chuliiti] (Yharaz[Yharzu]): Jungle-covered prehistoric world
Races- Lacerta, Feldori
Totemist, Animist, Shaman, Wild Mage, Soulwarden

Scandaj[Scandajian] (Nardaln[Narlse]): Norse Viking-like setting with islands and longboats
Races- Narlseman, Nibelan, Tralg
Skald, Berserker, Raider, Wrathbringer, Mystic

Arris[Arrian] (Valthas[Valsian]): Desert world with a few lush oases
Races- Valsian, Mojiin
Dweamoreater, Preserver, Ecomancer, Avenger, Dragonlord

Amaranthia[Amaranthine] (Seelyne[Seelie]): Mystical fey realm populated solely by females
Races- Sidhe, Nymph[Naiad, Dryad, etc]
Classes- Siren, Amazon, Runemaiden. Swanmay, Votress, Enchantress, Nymph

Gyaros [Gyarive] (Praetorianus[Praetorian]): Imperial world with Roman flavour
Races- Praetor, Pleb
Gladiator, Centurion, Templar, Liberator, War Mage

Sancirce[Sancyric] (Putalis[Putal]): Superstititious world dominated by a strong church
Races- Sacra, Vildri
Zealot, Heretic, Inquisitor, Champion, Psalmist
Altanian:
+4 INT -2 WIS +4 CHA
Bonus Feat, Bonus Skill, Spellcasting Prodigy, Arcane Armour Proficiency
Type- Humanoid, reproduces as human
Society- Meritocratic magocracy, non-discriminatory
Hair colours (common to rare): shades of blue (dark to light), silver, Eye colours (common to rare): blue, lavender, silver, green

Larakese:
+4 DEX +4 WIS -2 CHA
Ancestral Weapon, Ancestral Feats
Type- Humanoid, reproduces as human
Society- Filial piety, elders and wisdom held in esteem, otherwise by clan
Hair colours: Always black, Eye colours: brown/black

Rowaini:
+2/+0 STR M/F, +2/+0 CON M/F, -2/-0 INT M/F, +0/+2 WIS M/F, +4 CHA
Legendary Item, Rowaini Craftmanship
Type- Humanoid, reproduces as human
Society- Male-dominated medieval monarchy
Hair colours (common to rare): Browns, Black, Ruddy Auburn, Blonde, Eye colours (common to rare): Brown, Grey, Green, Hazel, Blue

Byblan:
-2 STR, -4 CON, +4 INT, +4 WIS, +4 CHA
Byblan Lore, Byblan Knowledge
Type- Outsider, genderless, reproduces through ascension, involving studying forgotten lore
Society- Solitary, don't care much for government so tend to live with what the Rowaini decide
No hair, rubbery greyish-blue skin, large black eyes

Melodian:
-2 STR +2 DEX -2 CON +4 WIS +4 CHA
Immunity to Electricity, Sonic Vulnerability, Musical Sensitivity
Type- Humanoid, female only, reproduces through the Song of Life ceremony
Society- Peaceful cooperative ruled jointly by all Melodians
Hair and Eye colours tend to be vibrant, crystalline colours, statuesque, finely chiseled features

Harmonian:
+2 STR +2 DEX +2 CON -4 WIS +4 CHA
Immunity to Electricity, Sonic Vulnerability, Musical Sensitivity, Strengthen the Melody
Type- Humanoid, male only, reproduces through the Song of Life ceremony
Society- Subordinates in the Melodian cooperative
Hair and eye colours tend to be translucent and pale colours, shorter than Melodians with subtle features

Dolathi:
Physical Stats: two +2 and one -2, Mental Stats: two +2 and one -2
Alternate forms [Humanoid only]
Type- Abberation[Shapeshifter], can change gender, reproduces as assumed form
Society- Confusing, evershifting hierarchy. Only the archduke's position at the top is ever stable
Appearance as assumed form

Lacerta:
+2 STR -2 DEX +2 INT +4 WIS
Natural Attacks, +3 Natural Armour, Totem Affinity, +2 Balance
Type- Monstrous Humanoid, genderless, reproduces through reincarnation
Society- Tribal, usually led by a wise elder shaman
Appear as humanoid dinosaurs, skin colours are typically greens or oranges, although red and pink are not unknown

Feldori:
+4 DEX +4 CON -2 INT -2 WIS +2 CHA (+2 to any stat from Paternal Power)
Paternal Power, Luck Affinity, +2 Balance
Type- Humanoid, female only, reproduces by absorption of foreign DNA through fangs
Society- Tribal, often led by the most skilled or persuasive
Appear as catlike humanoids, green feline eyes, many possible hair colours

Narlseman:
+4/+2 STR M/F, +4 DEX, +2/+0 CON M/F, -4 WIS, +0/+4 CHA M/F

Type- Humanoid, reproduces as human

Nibelan:
+2 STR +4 CON +4 WIS -4 CHA

Type- Humanoid, male only, reproduces as human

Tralg:
+8 STR -2 DEX +6 CON -4 INT -4 WIS -4 CHA
Size Large, Light Sensitivity, Incredible Hardiness
Type- Giant, male only, reproduces as human with a DC 25 Fort Save or the mother dies
Society- Rudimentary society ruled by the strongest
Appear as large, often grotesque, brutes. Skin colour varies by tribe, from brown to green

Valsian:
-2 CON +4 INT +4 CHA

Type- Humanoid, reproduces as human
Society-


Mojiin:
+4 STR -2 CON +4 WIS
Type- Dragon, reproduces through tapping into the Arrian life-force
Society-


Sidhe:
-2 STR +4 DEX -2 CON +4 INT +4 CHA
DR 5/cold iron, Cold Iron Vulnerability, Faerie Form 3/day, +2 Diplomacy, +2 Knowledge Arcana
Type- Fey, female only, reproduces through the trinity ritual
Society- Nearly moneyless harmonious society, somewhat meritocraticly elitist
Appearance- Delicately beautiful, rich, colourful hair and eyes

Nymph:
+4 WIS +4 CHA (other stats as type)
Dazzling Beauty, Symbiosis, +2 Diplomacy, +2 Bluff
Type- Fey, female only, generated by Amaranthian natural energy
Society- Peaceful society of equals, based on friendship and favors
Appearance- Vibrantly beautiful, hair and eye colours depend on type

Praetor:
+4 STR -2 DEX +4 INT

Type- Humanoid, reproduces as human
Society-

Pleb:
+2 STR +2 DEX +2 CON

Type- Construct, crafted by Praetorian War Mages

Sacra:
+2 CON -2 INT +4 WIS +2 CHA

Type- Humanoid, female-dominant, reproduces as human

Vildri:
+4 DEX -2 CON +4 INT

Type- Plant, reproduces asexually by budding, pollenation can lead to more genetic variation

[/SBLOCK]
 

Oh, point of inquiry: It looks like last time Shalah was able to ignore item slot affinities when pricing her magic items (and even buy wondrous things in rings and vice versa). Does that mean I can do that too (or should I fix it so she has to pay more) ?
 

Rystil Arden said:
Ah, I didn't explain myself well enough...

No you explained yourself quite well... I was just showing how much more difficult you made gestalt classes. ;) (At least for me I like unique races and classes cause it’s easier to feel like your character is special.)

Rystil Arden said:
made races for each world, and created a neo-Spelljamming gestalt setting.

We're getting way off topic here but I wouldn't mind playing in a Spelljammer-esque PbP game. ;)
 

Brother Shatterstone said:
No you explained yourself quite well... I was just showing how much more difficult you made gestalt classes. ;) (At least for me I like unique races and classes cause it’s easier to feel like your character is special.)



We're getting way off topic here but I wouldn't mind playing in a Spelljammer-esque PbP game. ;)
Hahaha, maybe if someone convinces me to run one. Once I've played in a few PbP games, I'm going to start feeling like I owe it to the GMs of those games to run one of my own, and I could certainly run that system (and I contend that now that I finished it, its actually easier to run than normal gestalt) ;)

On topic: Got any clue as to my inquiry about items?
 

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