Held and reflex saves


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Re

Hypersmurf,

As I just stated, it is a poorly constructed rule. If your abilty to react to danger is inhibitied to the point where you lose your dex bonus to AC, there is Zero reason why you wouldn't also lose it for other opposed checks.

Yes, from a rules interpretation, you are correct, from a common sense standpoint, it doesn't hold water. I don't play it that way. I don't like using foolish rules that aren't well constructed.
 

Re: Re: Re: Re

Doesn't require the capacity to actually move, sorry, only requires the room to do so.

A pixie in a 2'x2' tunnel has room to move.

A human needs more space before he can move. 4'x4' or 5'x5', maybe.

A giant needs more space again before he can move.

For a helpless creature, it doesn't matter how much space he has. A bound or held creature in the middle of a field has "room", but not "room to move", because he can't move.

-Hyp.
 

Re

So you're proposing a house rule?

Seems that way doesn't it. I surely am proposing that people arbitrate "flat-footed" based on logic and common sense.

It is illogical and senseless to assume that dex should be denied for attacks that affect AC but not attacks that require a reflex save. We don't do it. Its about that simple.

The rules say otherwise, but they aren't making version 3.5 for nothing are they? Seems there more than a few rules that just don't add up. For me, this is one of them.
 

Helpless creatures can't move!
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Don't you think they would have stated that if it were so ?

[blink] But they do!

A helpless creature is treated as having a Dex of 0. PHB p133.

Any creature that can move has at least 1 point of Dexterity. MM p10.

Therefore, any helpless creature is not a member of the set of "Any creature which can move", and therefore is a creature which cannot move.


Have a nice saturday.

I did, thank you. It's Sunday here.

-Hyp.
 


Re: re

Celtavian said:
Here is how we handle Reflex saves for flat-footed characters:

1. No dex bonus to Reflex save when flat-footed.

We made the same ruling when this question came up. Guess I'll move it to my house rule folder.
 

Re: Re

Celtavian said:


Seems that way doesn't it. I surely am proposing that people arbitrate "flat-footed" based on logic and common sense.

It is logical to give flat-footed people their dex bonus to reflex saves.

When you are flat-footed you are caught off guard and cannot move quickly. You lose your Dex bonus to AC against attacks.

However, you can still move, and you can react instinctively to area attacks. Thus you still get your Reflex save, and since it does represent a reflexive action, not a concious action, you get your full Dex bonus on the save.

It is illogical and senseless to assume that dex should be denied for attacks that affect AC but not attacks that require a reflex save. We don't do it. Its about that simple.

I disagree. They are two different types of attacks, and require two different types of reactions. Dex to AC is your concious attempt to avoid a blow directed at you, while a Reflex save is your instinctive, unconcious attempt to avoid and environmental effect (ball of fire, pit opening beneath your feat, etc.)

The rules say otherwise, but they aren't making version 3.5 for nothing are they? Seems there more than a few rules that just don't add up. For me, this is one of them.

I can almost guarantee that this does not change in 3.5.
 

Re: Re

Celtavian said:


Seems that way doesn't it. I surely am proposing that people arbitrate "flat-footed" based on logic and common sense.

It is illogical and senseless to assume that dex should be denied for attacks that affect AC but not attacks that require a reflex save. We don't do it. Its about that simple.

The rules say otherwise, but they aren't making version 3.5 for nothing are they? Seems there more than a few rules that just don't add up. For me, this is one of them.

Cool! Then in your campaign, all I have to do to defeat the high-level rogue is get him on an unlucky initiative roll, and then cast a bunch of fireballs on him, and since suddenly his Reflex save sucks, and he can't use evasion, I'll waste him! Great!

Geez... yeah my players would be THRILLED with this rule.
 

All you have to do to defeat the high-level archer is to beat him on initiative and jump him with a dual-wielding high-level rogue to sneak-attack him into hamburger, right (surprise-round charge, first round skewer)?
 

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