Sollir Furryfoot said:
I think I'm done with Andy's stats, I moved things around to make him less combat efficient but moved up his ranks in Knowledge (Occult) and gave him quite a few in Knowledge (Ritual)-it plays a bit in his background, which I'd prefer to develope as the story goes on if that's alright (it seems a bit more appropriate considering his history). Speaking of which, would you mind giving some sample DCs for Knowledge (Ritual) checks to see what we can do with it? I'm guessing really big rituals would require DCs in the 30's-40's, meaning that even experienced magic users would have to take 20 to do it (explaining the long time spent casting the spell).
Also, edited my post and previous ones so that I'm using cyan now for his spoken stuff, tell me if its easy enough to pick out. Thanks.
Kewl...
As for DC about Rituals I will write up a better one later, but I was thinking something like...
• Rituals of Cunning (trickery and deception); some examples…
o Cloud Memory (1 hour ritual, two DC 25 skill checks) can erase one of targets memories.
o Guise (10 minute ritual, two DC 13 skill checks) subject looks and sounds like someone else (including clothing)
• Rituals of Knowledge (knowledge and insight); some examples…
o Aura Reading (10 minute ritual, one DC 12 skill check) sees the subjects aura, and get insight about the person
o Locate (10 minute ritual, one DC 15 +subjects Will Saving Throw skill check, +5DC if caster does not have a symbolic representations of subject) can find a person or object; some examples…
• Rituals of Banishment (cast out or banish spirits, daemons, ghosts, etc)
o Banish minor daemon or gremlin (10 minute ritual, one DC 15 + subjects Will Saving Throw skill check) banish minor creatures from area/plane of existence
o Lay to Rest (10 minute ritual, one DC10 +subjects Will Saving Throw skill check) guides the deceased to the afterlife, stops haunting, etc.
• Rituals of Summoning and Binding (summon a spirit, daemon, ghost, etc and making it do what you want); some examples…
o Summon minor daemon or gremlin (30 minute ritual, two DC 15 + subjects Power Level skill check) summons a minor creature.
o Binding (can be combined with a Summoning Ritual, so that the creature does not “run free”; Base time 10 minute, plus 5 minutes per PL of the creature summoned; one DC 15 + subjects Power Level AND Will Saving Throw skill check) binds summoned creatures
• Slow Casting time (double the time required) lower the DC by 2
• Fast Casting time (half the time required) increase the DC by 5
• Sacred Space (temples, medicine lodge, holy ground, etc) specific to the ritual performed but generally lower or increase the DC by 1-5
• Material Components (occults symbols of power, magic circles, sacrificial offerings) specific to the ritual performed but generally lower or increase (some Rituals require them to be cast) the DC by 1-3
• Additional Casters generally lower the DC by 1 or 2
Generally you need books, scrolls, written down instructions to cast any and all rituals. I will assume that you know one or so ritual for each skill rank you have in Knowledge (Ritual) in the form of books, notes, etc.