Hellboy/B.P.R.D. game [OCC]

Hehe yep that can happen…

OK then ready to start with what we got :) so please, if you have not already, post your characters over in the Rogues Gallery and an intro of your characters to the others over in the Playing Actions. I will post the first part in just a few minutes (boards a slow for me so it might kick me off before I can), but watch for it. Title is “B.P.R.D. Issue #1 – City of Night”

Also I posted this on the first page, but I wanted to repeat it here, and that is about Damage Saves… I would like to have an attack that even goes below 0 still require a damage save, down to -5. Such that if you have Protection 6, and get hit by a pistol for a Damage lethal of +3 you would still need to make a Damage Save DC 12. Sound reasonable? This is to make combat a bit less comic-book and more deadly (but not overly so).
 

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Kewl well I posted the intro and the answer to some questions over in the Playing the Games so whenever people are ready please post ;)

Should be a fun game
 



How does this look for the man with the gauntlet. Due to the Red Knights low charisma he can only be power level 3. Thanks to the BPRD supplying equipment he is still decently powerful though.

--------------------------------------------------------------

NAME Cristopher Summers
secret ID: None
HP: 2

gender: M
age: 35
height: 5' 9"
weight: 170
size: M
hair: Brown
eyes: Brown

~~~ABILITIES~~~
STR 12 +1
DEX 16 +3
CON 14 +2
INT 10 +0
WIS 12 +1
CHA 10 +0

~~~SAVES~~~
DMG +2
FORT +2
REF +3
WILL +1

~~~MOVEMENT~~~
INIT +3
SPD 30'

~~~COMBAT~~~
BASE DEFENSE 3
DEF 16
FLAT 13
MENTAL 14

BASE ATTACK 3
MELEE +4
RANGED +6
MENTAL +4

~~~SKILLS~~~
*Skillname [mod/ranks]
Knowledge (Paranormal) [5/5]
Spot [2/1]
Listen [2/1]
Drive [1/1]

* = Trained Only

~~~FEATS~~~


~~~POWERS~~~
-------------------------------------
Luck [+4 pp/rank+0, 12 total] 3 Ranks
- SOURCE: Mystical
- SPECIAL: The gauntlet that controls the Red Knight also increases the power of the wielder. Unfortunately this power has waned quite a bit over the years.
- FLAWS: Device

-------------------------------------


~~~WEAKNESSES (2 MAX)~~~
None

~~~COST~~~
ABILITIES [14]
BASE ATT [9]
BASE DEF [6]
SKILLS [4]
FEATS [0]
POWERS [12]
WEAKNESS [-0]
TOTAL [45]
UNSPENT [0]

=====================
~~~BACKGROUND~~~

Christopher Summers has been working for the BPRD for over 16 years. He joined the army right after graduating from high school and showed good potential. He was recruited by the BPRD after completing his training and has since proved himself a good soldier. Recently he was given the special mission of watching over a magical gauntlet that controlled an animate suit of armor.
 

Drakknyte32 said:
How does this look for the man with the gauntlet. Due to the Red Knights low charisma he can only be power level 3. Thanks to the BPRD supplying equipment he is still decently powerful though.
---
~~~BACKGROUND~~~

Christopher Summers has been working for the BPRD for over 16 years. He joined the army right after graduating from high school and showed good potential. He was recruited by the BPRD after completing his training and has since proved himself a good soldier. Recently he was given the special mission of watching over a magical gauntlet that controlled an animate suit of armor.

he looks great to me :) consider him along for the ride... now how do I amend the directors statement? Also figure out what he is carrying for equipment. :)
 

I think I'm done with Andy's stats, I moved things around to make him less combat efficient but moved up his ranks in Knowledge (Occult) and gave him quite a few in Knowledge (Ritual)-it plays a bit in his background, which I'd prefer to develope as the story goes on if that's alright (it seems a bit more appropriate considering his history). Speaking of which, would you mind giving some sample DCs for Knowledge (Ritual) checks to see what we can do with it? I'm guessing really big rituals would require DCs in the 30's-40's, meaning that even experienced magic users would have to take 20 to do it (explaining the long time spent casting the spell).

Also, edited my post and previous ones so that I'm using cyan now for his spoken stuff, tell me if its easy enough to pick out. Thanks.
 
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Christopher will have all normal equipment plus a shotgun with 24 normal rounds, 12 Werebane rounds, and 12 Vampire coutail. He'll also have an extra copy of most normal equipment. He's a firm believer of being prepared for anything.

All the non-wearable equipment and all extras are being carried by Red Knight in a specailly designed, heavy duty, fireproof backpack. The shotgun is also in an easy to reach pouch on the backpack but he is carrying the pistol in a side holder.
 

Sollir Furryfoot said:
I think I'm done with Andy's stats, I moved things around to make him less combat efficient but moved up his ranks in Knowledge (Occult) and gave him quite a few in Knowledge (Ritual)-it plays a bit in his background, which I'd prefer to develope as the story goes on if that's alright (it seems a bit more appropriate considering his history). Speaking of which, would you mind giving some sample DCs for Knowledge (Ritual) checks to see what we can do with it? I'm guessing really big rituals would require DCs in the 30's-40's, meaning that even experienced magic users would have to take 20 to do it (explaining the long time spent casting the spell).

Also, edited my post and previous ones so that I'm using cyan now for his spoken stuff, tell me if its easy enough to pick out. Thanks.

Kewl...

As for DC about Rituals I will write up a better one later, but I was thinking something like...


• Rituals of Cunning (trickery and deception); some examples…
o Cloud Memory (1 hour ritual, two DC 25 skill checks) can erase one of targets memories.
o Guise (10 minute ritual, two DC 13 skill checks) subject looks and sounds like someone else (including clothing)

• Rituals of Knowledge (knowledge and insight); some examples…
o Aura Reading (10 minute ritual, one DC 12 skill check) sees the subjects aura, and get insight about the person
o Locate (10 minute ritual, one DC 15 +subjects Will Saving Throw skill check, +5DC if caster does not have a symbolic representations of subject) can find a person or object; some examples…

• Rituals of Banishment (cast out or banish spirits, daemons, ghosts, etc)
o Banish minor daemon or gremlin (10 minute ritual, one DC 15 + subjects Will Saving Throw skill check) banish minor creatures from area/plane of existence
o Lay to Rest (10 minute ritual, one DC10 +subjects Will Saving Throw skill check) guides the deceased to the afterlife, stops haunting, etc.

• Rituals of Summoning and Binding (summon a spirit, daemon, ghost, etc and making it do what you want); some examples…
o Summon minor daemon or gremlin (30 minute ritual, two DC 15 + subjects Power Level skill check) summons a minor creature.
o Binding (can be combined with a Summoning Ritual, so that the creature does not “run free”; Base time 10 minute, plus 5 minutes per PL of the creature summoned; one DC 15 + subjects Power Level AND Will Saving Throw skill check) binds summoned creatures

• Slow Casting time (double the time required) lower the DC by 2
• Fast Casting time (half the time required) increase the DC by 5
• Sacred Space (temples, medicine lodge, holy ground, etc) specific to the ritual performed but generally lower or increase the DC by 1-5
• Material Components (occults symbols of power, magic circles, sacrificial offerings) specific to the ritual performed but generally lower or increase (some Rituals require them to be cast) the DC by 1-3
• Additional Casters generally lower the DC by 1 or 2

Generally you need books, scrolls, written down instructions to cast any and all rituals. I will assume that you know one or so ritual for each skill rank you have in Knowledge (Ritual) in the form of books, notes, etc.
 

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